make able to wear the head
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can you make it where we can wear the head with skin
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Not really filled the template, eh?
Putting just the head on the players head slot would render it as Steve head.
2 possible solutions, both with downsides:
Nr 1: Modify the geometry of the skin and add another head bone (or actually cube), and modify the skin texture to add the skin.
This is unlikely to be ever finished since there are several versions of skins (classic, json, persona) and supporting all of them would require a mighty library that can handle it.
Nr 2: Make the fake head entity "ride" the wearing player. The positive about this would be that in first person it would not obstruct the view of the player, since MCPE got that coded in. On the negative side, only body rotation can be perfectly linked, but head rotation would always be some seconds out of sync, resulting in a gliching appearance.
So i'd say it is not worth putting time and effort into it at the current state of MCPE's possibilities. If anyone knows other handy tricks/solutions, feel free to comment.
If we are talking about 'Wearing' the head, how about just manipulate texture ?
Anyway, first possibility seems a good solution, or you can wear it as a backpack or bundle 😸
how about just manipulate texture ?
Because it is not an easy task anymore since many variants of skins exist. Though, to be honest it might be less complicated with persona skins than with geometry or legacy ones.
I tried it once with geometry ones (those from older skinpacks, but already 3D), i added some geometry and used transparent/unused parts of the original skin. But then slim arms were added, and it didn't work properly anymore. Also, there would be no way to fit 24x16px (size of head texture) into unused parts.
But one thing just came to my mind: I am not sure if one can just up the resolution of the skin, and then use the new space for custom stuff. I might try that sometime.
that’s exactly what i meant to say sorry i was lost for words....