Space reduction
Closed this issue · 2 comments
raybellis commented
I've found I can save 22 bytes (11 instructions) of program space by declaring the gameOver
and drawPF
functions as static
, allowing the compiler to "inline" those functions.
This should also reduce stack usage, allowing more valuable RAM to be used. I haven't calculated that completely, but drawPF
alone uses four stack bytes, which are saved otherwise.
benheck commented
Nice!