benheck/gamebadge3

Custom palettes are not being used

Closed this issue · 1 comments

When importing a custom palette (.dat file), the custom palette isn't used. Looking through the code in gameBadgePico.cpp, line 210 is using a hard coded palette file name:

file.open("palette_0.dat", O_RDONLY);

This needs to be switched over to a variable

Resolved in commit 1398ab1