Vibration.hasVibrator() promise false in iOS
Closed this issue · 9 comments
Vibration.hasVibrator()
in iOS always promis false.
I've checked swift code and you get the value of hasVibrator
from TARGET_OS_SIMULATOR == 1
and then this code always returns false in physical iOS device.
What's wrong?
Yeah, seems like it's a bug. I'll fix it as soon as I can.
I am having the same issue. I had to downgrade the package for now. Appreciate very much if you can fix it.
@ZhuBoao I called Vibration.hasVibrator()
only in android platform. I think it didn't cause any problem because the developer just check the device is physical or simulator.
@ZhuBoao I called
Vibration.hasVibrator()
only in android platform. I think it didn't cause any problem because the developer just check the device is physical or simulator.
@hrshs I guess the iPad or maybe some iPods running iOS doesn't have any vibrator, so there should be a proper fix on iOS as well. Anyway, if the app only runs on iPhones, I agree we could safely assume that hasVibrator()
return true.
@ZhuBoao Which version are you downgrading it to?
I just published version 1.7.3. Hope it works!
@benjamindean I just tested 1.7.3
on my iPhone X, and it works. Thanks!
Seems like the issue was resolved. Simulator env detection was migrated from Objective-C by mistake.