Vibrate fails on iOS using custom pattern
Opened this issue · 16 comments
iOS 16.1.2
iPhone 11
I currently run the following code:
Vibration.vibrate(pattern: [500, 500, 500, 500]);
[hapi] CHHapticPatternPlayer.mm:132 -[PatternPlayer initWithPlayable:engine:privileged:error:]: ERROR: pattern contains no playable events
Failed to play pattern: The operation couldn’t be completed. (Foundation._GenericObjCError error 0.).
Both Vibration.hasVibrator()
and Vibration.hasCustomVibrationsSupport()
return true
. So this appears like it should work, but instead error is being thrown.
I have the same problem, too.
Iphone SE(2020)
iOS 13.4.1
Same problem on iOS 16.2 and v1.7.6
I also have the same problem.
iPhone 11 Pro
iOS 16.2
Ok, looking at code in https://github.com/benjamindean/flutter_vibration/blob/master/vibration/ios/Classes/VibrationPluginSwift.swift#L81 it looks like you NEED to pass intensities
, there is no any default values for them -_-
@Amareis that fixed the issue. If someone wants to take a stab at the PR for a default value that would fix iOS.
Yes, and also simple vibrate(duration: duration)
can be emulated via vibrate(pattern: [0, duration], intensities: [0, 255])
. I think it should be handled in swift plugin directly, instead of fallback to dumb long standart vibration.
Vibration.vibrate(
pattern: [500, 1000, 500, 2000, 500, 3000, 500, 500],
repeat: 1,
intensities: [0, 128, 0, 255, 0, 64, 0, 255],
);
This code is not working in iOS devices.
Vibration.vibrate( pattern: [500, 1000, 500, 2000, 500, 3000, 500, 500], repeat: 1, intensities: [0, 128, 0, 255, 0, 64, 0, 255], ); This code is not working in iOS devices.
Its not working on mine too..
Try it without repeat
Try it without repeat
Nope it would help by removingrepeat: 1,
so how to make iOS device keep vibrating continuously?
@Amareis i am getting same error
[hapi] CHHapticPatternPlayer.mm:132 -[PatternPlayer initWithPlayable:engine:privileged:error:]: ERROR: pattern contains no playable events
Failed to play pattern: The operation couldn’t be completed. (Foundation._GenericObjCError error 0.).
any update?
@flyingcircle how did you manage to fix the issue?
Hey! Sorry for the late reply, but I will soon get an actual iPhone to debug it on so I'll look into it. Thank you for your patience!
Is there any progress?