Memory Leak of Client Level
pietro-lopes opened this issue · 2 comments
pietro-lopes commented
There are 2 cases that are leaking the level (one is an entity and the other is the level itself)
Here is an entity that is still kept alive, maybe nullify after render just like animatable = null
on #renderToBuffer
Also, here:
This actor needs to be cleared up on level unload.
Tslat commented
Done in 1.21.1 as of 4.6.3