Issues
- 5
Voxel removal by brush
#137 opened - 0
Add a window icon
#136 opened - 0
Represent small things from far away
#135 opened - 7
More robust normals
#134 opened - 2
Vertex indices
#133 opened - 5
Better surroundings loading
#132 opened - 1
Fix degenerate voxels
#131 opened - 3
Voxel removal - regenerate neighbors
#130 opened - 1
Could not compile `serialize`
#129 opened - 2
Voxel LOD simplification
#128 opened - 3
SVO should store multiple LODs
#127 opened - 0
- 2
Lazy voxels
#125 opened - 3
Click to add terrain
#124 opened - 2
Non-shader textures
#123 opened - 1
Voxel trees
#122 opened - 4
Voxel edges should store material types
#121 opened - 0
SVO collision with Aabb<f32>s
#120 opened - 1
Client startup race condition
#119 opened - 0
- 3
Volumetric terrain
#117 opened - 1
Terrain texturing samples incorrectly
#116 opened - 0
Fix scaling
#115 opened - 10
LAN multiplayer
#114 opened - 1
Noises!
#113 opened - 2
Faster LOD switching
#112 opened - 1
Trees need polish
#111 opened - 1
More Rusty shaders
#110 opened - 2
Dynamic load distance
#109 opened - 1
More interesting trees
#108 opened - 3
Unbearably slow at high render distances
#107 opened - 5
- 1
Add terrain loading tests
#105 opened - 1
Move terrain generation to a new thread
#104 opened - 7
Fix mesh seams
#103 opened - 1
- 1
Prioritize LOD decreases over increases
#101 opened - 1
- 1
- 4
Rewrite terrain loading
#97 opened - 1
octree should expand dynamically
#96 opened - 4
- 4
release build doesn't work
#94 opened - 1
remove `id_allocator`
#93 opened - 0
add percentages to timing stats
#92 opened - 0
add a LIBERAL_GL_ERROR_CHECKING option
#91 opened - 2
find a rendering library
#90 opened - 1
- 2
make unloaded blocks solid
#88 opened - 2
give the mob some personality
#87 opened