bibendovsky/eaxefx

No reverb effect in Mass Effect (2007)

bibendovsky opened this issue · 5 comments

No reverb effect in Mass Effect (2007)

#18 partially fixes the problem.

The other problems is how the application set reverb effect parameters.

The pattern is following:

...
Defer all reverb parameter.
Defer reverb room value (*).
...

This means the accumulated parameters will be applied on next immediate reverb parameter(s).
And the game does not use reverb immediate parametr(s) at all.

Another problem is reverb room value (*) which varies in menu and on different levels from -2000 mB to -5500 mB.
Appropriate gain range is [0.002..0.1].

mirh commented

https://www.youtube.com/watch?v=X30rSM-kpSg
https://www.youtube.com/watch?v=Gw20N5z-NG8 @GreatEmerald
Some videos on the old cards (even though drivers and reverb gain are all over the place)

Test builds (forced immediate mode with / without reverb room).
eaxefx_bin_win32_v1_0_6_e03b0b8_1.zip

mirh commented

I have been told this is broken in the new eax openal-soft.