Quake 4 doesn't update sound position fast enough?
jan-kleks opened this issue · 3 comments
Hello,
I Drink Lava mentions this issue in the description of the video demonstrating 3D sound in Quake 4: "The one problem with Quake 4 with OpenAL Soft seems to be that it doesn't update sound position fast enough. This is a problem I've had with a couple games, but none that sounded as great as Quake 4. Reducing the period size helps somewhat, but you can still hear it if you do a 180 turn fast enough."
You worked on the occlusion fix, so maybe this is something that could be potentially fixed as well?
Regards
How fast it should be?
The game is updated at a fixed 60 Hz tick.
There is no cvar to change the tick rate, it's hardcoded constant.
Without source code it's hard to accomplish.
I can only suggest to tweak com_asyncAudio
cvar.
It won't.
This file is a part of client-side code (public SDK).
You need the engine code to make changes.