Feature request: "Stop spawning"/"Start Spawning" function
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thebgpikester commented
The reason I'd like to see this (or something to the same effect) is to perhaps use more complex Scripting triggers to control when a base spawns and when it stops. Scenarios include, arrival of reinforcements, start of advance (start), base being over run, airfield/warehouse or objective being captured(stop)
Currently we can have a finite limit or a rate of respawning, but not an absolute start/stop that I know of.
It would be a step towards the goal of warehousing, simply triggering things.
birgersp commented
Stopping reinforcements (including respawns) can be done with stopReinforcing
A procedure how to stop the task force on some event is explained here:
https://forums.eagle.ru/showthread.php?p=3010044#87