Input tests fail when window changes monitor
bitwes opened this issue · 1 comments
bitwes commented
Versions
- Godot: 4
- GUT: 9.2
- OS: MacOS Sonoma
The Bug
A couple asserts in different tests will fail if the Godot window (not the editor) is on a different monitor than it started on. This does not happen if you move the window back to the original monitor before the tests run. See test_i578.gd for more information.
This is probably a Godot issue, but should be documented as it took me forever to l
Steps To Reproduce
Run the following and move the window to a different monitor before the countdown finishes:
gdscript addons/gut/gut_cmdln.gd -gexit -gconfig= -gtest test/resources/wait_awhile.gd,test/unit/test_bugs/test_i578.gd
bitwes commented
This has been documented.