Shaders Variables are partially broken
brainrom opened this issue · 2 comments
brainrom commented
Currently, on dev
branch, using Pass:send(name, buffer, offset, extent)
or Pass:send(name, texture)
(maybe other combinations are affected too) leads to Shader has no variable named ...
error. Checked on PBR Materials
and Shadows
examples.
bjornbytes commented
Strange, these 2 examples are working for me... I tested 79e28eb of lovr and 67288ff8f8cb05e9bee84ab355a3c463de294ee3
of lovr-docs. Do you have any more info?
brainrom commented
I checked the lovr's commit, but not the submodules. Git messed it somehow, after git submodule update --init
shaders works again.