bjornbytes/lovr

Shaders Variables are partially broken

brainrom opened this issue · 2 comments

Currently, on dev branch, using Pass:send(name, buffer, offset, extent) or Pass:send(name, texture) (maybe other combinations are affected too) leads to Shader has no variable named ... error. Checked on PBR Materials and Shadows examples.

Strange, these 2 examples are working for me... I tested 79e28eb of lovr and 67288ff8f8cb05e9bee84ab355a3c463de294ee3 of lovr-docs. Do you have any more info?

I checked the lovr's commit, but not the submodules. Git messed it somehow, after git submodule update --init shaders works again.