Minor bug: Restore background called when restore is null (Interaction Controller)
Closed this issue · 1 comments
johanwikstrm commented
Try to resolve the bug where one ends up in a state where one tries to restore background even though the restore_ variable is null - it should rather be a blank initialized variable (doesn't crash game but we should not end up in this state!).
robbanw commented
We should end up in this state! restore background is called on every draw cycle but we are only setting a new restore surface when draw_indicator_ boolean is true, so naturally the restore surface will be null.
Please close this issue if you agree!