Voice Init fails
bm98 opened this issue · 2 comments
bm98 commented
For unknown reasons..
Removed Setting 'MaxPlaybackSpeed=1' to test
SpeechLib.dll attached
SpeechLib.zip
bm98 commented
Created a small debug program to find the issue..
bm98 commented
Seems the Error 0x8889000A thrown while Creating the AudioGraph is related to a 'device in use'
While RenderMode Speech causes the exception other modes are still available.
So the program goes through a number of RenderModes to find one that will not throw an exception.
Speech is still preferred but may be changed to SoundEffects or even Media.
Solution passed test with a setup that was having issues.
Fixed in the 0.48 release (https://github.com/bm98/FS20_HudBar/releases/tag/v0.48beta)