bmos/FG-PFRPG-Item-Durability

Fragile quality

Closed this issue · 2 comments

bmos commented

This would be very cool.
Auto-break on natural 1.
Or destroyed altogether if already broken.

bmos commented

Customized Item Generator already checks for this, maybe we can persuade rmilmine to write that value to the item database.

Once it's in properties, I can parse for it and implement this (not easy but it would be very cool!)

bmos commented

automated via integration with Ammunition Manager as of AM v1.15