bonnici/node-steam-trash-bot

steam has concurrent limit when one andorid device does secondConfirmation?

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hello,should this question be here? if not just delete it. when i use async method to send 50 tradeoffers at the same time,20 tradeoffers make it(STEAM's limit is 5 tradeoffers with the same partner),but when i do androidSecondConfirm using async method,just 1 or 2 secondConfirms make it,the others return "{"success":false}" from steamcommunity.com.
this is my webRequestUrl:
string allowp = SteamGuardAccount.GenerateConfirmationQueryParams("allow");
string allowUrl = $"https://steamcommunity.com/mobileconf/ajaxop?op=allow&{allowp}&cid={data_confid}&ck={data_key}";
does steam have concurrent limit when one andorid device does secondConfirmation? if so,I have to control the concurrent in my code? appropriate for any reply

I'd guess there is some sort of rate limit and you'd be better off doing these one at a time with some pause between them. Not really sure though because I haven't used the Steam API for a long time.