boostorg/locale

Std backend falls back to system locale instead of C locale on Windows

Flamefire opened this issue · 8 comments

The fallback in the std backend on Windows uses to_windows_name at

const std::pair<std::string, std::string> wl_inf = to_windows_name(lid);
const std::string& win_name = wl_inf.first;
const auto& win_codepage = wl_inf.second;

That is supposed to get a locale name based on the Windows LCID by calling boost::locale::impl_win::locale_to_lcid.

However the function does not check for a zero lcid returned by locale_to_lcid in case the locale is not found and continues which GetLocaleInfoA treats as getting the system default, see https://learn.microsoft.com/en-us/windows/win32/intl/locale-neutral

Instead, use either LOCALE_SYSTEM_DEFAULT or LOCALE_USER_DEFAULT. The value of LOCALE_NEUTRAL is 0x0000.

Judging by the initialization at

std::pair<std::string, std::string> res("C", "0");
I assume that the "C" locale should be used instead.

Is that the correct intention? @artyom-beilis

Additionally: IMO it is at least surprising to silently fall back to the "C" locale when the correct locale couldn't be generated without any chance to notice this (the boost::locale::info facet will still report the requested locale) especially combined with the WinAPI backend not supporting non-UTF-8 locales and always falling back to the "C" locale with UTF-8 encoding when any language with a non-UTF-8 encoding is requested.

I would rather throw an exception in that case: The generator couldn't do as requested -> No good way to continue.

Any objections?

However the function does not check for a zero lcid returned by locale_to_lcid in case the locale is not found

I think you are right, if lcid returned is 0, "C" locale should be used. It is a bug indeed.

Regarding exception, from what I recall only if for example you request something like en_US.cp1251 from winapi backend that supports UTF-8 only.

The policy to try to fallback as long as you can degrading to "C" locale that may not be optimal but still functional.

Encoding is a little bit different story, because if converting wide-narrow behaves like ASCII - it is a problem.

Regarding exception, from what I recall only if for example you request something like en_US.cp1251 from winapi backend that supports UTF-8 only.

Ok so in that case (WinAPI with non-UTF-8 locale) you'd throw an exception, correct?

The policy to try to fallback as long as you can degrading to "C" locale that may not be optimal but still functional.

I don't really see how this is functional. E.g. you request de_DE, get a result, then format something e.g. 1024.35 to a string and get 1,024.35 as the result instead of 1 024,35 as would be correct even though the boost::locale::info of the returned locale claims it is the German locale.

I'd rather make that an exception too. However I agree that at least the translation stuff would still work, only formatting and parsing is broken. Especially the latter might be very bad when unexpected.

A potential improvement would be to check each backend for support and skip it even if requested, so maybe the iconv backend has a locale ICU does not although the user set ICU as preferred Boost.Locale will use iconv for that locale.

Encoding has an ever bigger issue: When requesting a non-existing, UTF-8 locale, it will use the classic locale with the from_wide fallback, however the classic locale doesn't seem to support Unicode: https://godbolt.org/z/69YPjPG7d

Encoding has an ever bigger issue: When requesting a non-existing, UTF-8 locale, it will use the classic locale with the from_wide fallback, however the classic locale doesn't seem to support Unicode: https://godbolt.org/z/69YPjPG7d

if so, utf-8 facet probably should always be imbued into the locale if it is UTF-8.

You mean e.g. utf8_converter? It is, but the wchar ctype facet doesn't handle unicode for the classic locale.

You mean e.g. utf8_converter? It is, but the wchar ctype facet doesn't handle unicode for the classic locale.

it still works for ASCII range as C loale - so in the sample of you put x it is converted properly to X

Not ideal but something. Finally corrent codecvt can be provided, so it would be gradual fallback. Formatting may be screwed but text conversion (if somebody actually uses this codecvt) would work.

BTW in cygwin IIRC there is C.UTF-8 locale

BTW in cygwin IIRC there is C.UTF-8 locale

Yes that may work: https://godbolt.org/z/rPc7fdEb8

After #177 "C.UTF-8" is tried too and the classic locale only used if nothing else worked matching

The policy to try to fallback as long as you can degrading to "C" locale that may not be optimal but still functional.

I still like the approach of automatically choosing a backend supporting the given locale and/or throwing when the request couldn't be "served" but as it was seemingly never requested it might not be an issue anyway.

Closing this as the problem reported is solved.