Corner map is invisible in OoT using Glide
Opened this issue · 1 comments
GoogleCodeExporter commented
Describe your system:
- Operating System (be specific):
OpenSUSE Linux 12.3
- Machine type (32-bit or 64-bit):
64-bit
- Mupen64Plus version:
Mupen64Plus Core version 2.0.0
- Plugins used:
mupen64plus-video-glide64mk2.so
For visual artifacts, give:
- game name and CRC/MD5 hash (printed on console)
Core: Goodname: Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!]
Core: Name: THE LEGEND OF ZELDA
Core: MD5: 5BD1FE107BF8106B2AB6650ABECD54D6
Core: CRC: ec7011b7 7616d72b
- description of the artifact (missing polygons, flashing, wrong colors,
etc)
The in-game corner map is invisible.
Describe the problem:
Load the provided state and see how the corner map is not there, only the
yellow and red arrows appear
Original issue reported on code.google.com by Zan...@gmail.com
on 17 Apr 2014 at 11:49
Attachments:
- [Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!].st0](https://storage.googleapis.com/google-code-attachments/mupen64plus/issue-611/comment-0/Legend of Zelda, The - Ocarina of Time %28U%29 %28V1.0%29 [!].st0)
GoogleCodeExporter commented
Oh Crap! This is no bug, it was simply that I didn't have the map in that
dungeon :s Please delete this report.
As far as I can see OoT is running flawlessly on glide! Nice work guys.
Original comment by Zan...@gmail.com
on 21 Apr 2014 at 8:02