liquidDistort up and down instead of horizontally
heaversm opened this issue · 1 comments
heaversm commented
Hi - is there a way to distort the text up and down instead of side to side with the liquidDistortMaterial?
Here's a reference of what I'd like to do
I'm looking at the script - not too familiar with shader language, but I see:
"void mainImage( out vec4 mainImage, in vec2 fragCoord )",
"{",
" // Setup ========================================================================",
" vec2 uv = fragCoord.xy / uResolution.xy;",
" float z = uSeed + uGlobalTime * uSpeed;",
" uv += snoise(vec3(uv, z)) * uVolatility;",
" mainImage = textTexture(uv);",
"}"
so I imagine somewhere in that vec2 is the x and y coordinate?
Didn't see anything in the options:
uSpeed : { type : "1f", value : 1.0 },
uVolatility : { type : "1f", value : 0.15 },
uSeed : { type : "1f", value : 0.1 }