pulseaudio backend sometimes get buffer overruns
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sthibaul commented
Steps to reproduce
Note sure how, just pasting feedback from @albertotirla
Obtained behavior
Audio buffer overruns
Expected behavior
Audio should flow fine
How to fix
The pulseaudio backend should be revamped to use callbacks to get audio progress notification, rather than little-audio-pushes.
That notably means avoid using libpulse-simple which doesn't support that.