brentdc-nz/Half-LifeX

Whats about Xbox360?

Opened this issue · 6 comments

Hi,
would it also without problems playable on a xbox 360? There should be the limitation of 128mb ram, i belive :-)
And is it also the multiplayer mode possible?

Thanks for your interest in the port but this can't easily be moved to Xbox 360 unfortunately, FakeGLx used for this port is using fixed function pipeline via Direct 3D 8, the Xbox 360 SDK version of Direct 3D 9 does not support any fixed function pipeline sadly.

Thanks @Marty28 .
I hoped because of backward compatibility this might work.

Thanks for your interest in the port but this can't easily be moved to Xbox 360 unfortunately, FakeGLx used for this port is using fixed function pipeline via Direct 3D 8, the Xbox 360 SDK version of Direct 3D 9 does not support any fixed function pipeline sadly.

So it needs to port the fake gl to Xbox 360 basicly.

Correct for a native port, unfortunately this is not an easy task getting FakeGLx ported to Xbox 360 Direct3D 9 as it has no fixed function pipeline as above.

Would need to create a new FakeGLx using HLSL.

Correct for a native port, unfortunately this is not an easy task getting FakeGLx ported to Xbox 360 Direct3D 9 as it has no fixed function pipeline as above.

Would need to create a new FakeGLx using HLSL.

Correct for a native port, unfortunately this is not an easy task getting FakeGLx ported to Xbox 360 Direct3D 9 as it has no fixed function pipeline as above.

Would need to create a new FakeGLx using HLSL.

It will be more harder than i think because my plan was replace all of direct3d 8 to the direct3d 9 however it needs some HLSL Shader language understanding, well i only know GLSL a little so probably shoundn't be difficult to do.

Correct for a native port, unfortunately this is not an easy task getting FakeGLx ported to Xbox 360 Direct3D 9 as it has no fixed function pipeline as above.
Would need to create a new FakeGLx using HLSL.

Correct for a native port, unfortunately this is not an easy task getting FakeGLx ported to Xbox 360 Direct3D 9 as it has no fixed function pipeline as above.
Would need to create a new FakeGLx using HLSL.

It will be more harder than i think because my plan was replace all of direct3d 8 to the direct3d 9 however it needs some HLSL Shader language understanding, well i only know GLSL a little so probably shoundn't be difficult to do.

Hi bro, sorry I wanted to ask you if there was an advance on this? Is it to know what possibility exists that a port for xbox 360 is made? sorry my bad english, i use a translator

edit: I just saw that someone is making a port for xbox 360, I don't know if he can help you:https://www.emuxtras.net/forum/viewtopic.php?f=229&t=7672&sid=459e7f0d7f4b5014e8398f838c519a45