notifyPlayer is not defined when simming Slayer Tasks after manually inputting new Player Levels
BasChana opened this issue · 2 comments
BasChana commented
broderickhyman commented
@BasChana I wasn't able to reproduce this. My best guess is that it is related to a skill level up happening in your game. Although I did add some code recently that might have fixed this. Can you see if you can reproduce in v2.0.11 ?
BasChana commented