compatibility with Bypass Agility Costs mod?
catharsis71 opened this issue · 1 comments
testing this out and it seems like some things work and some things don't:
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"pillars of everything" do not import but can be manually selected
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"pillars of everything" do display correct tooltips:
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manually selecting "pillars of everything" doesn't actually function properly, you appear to be able to select them but if you look at derived stats it looks like it's still using whatever pillar you selected previously
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negative modifiers are still applied when using BAC's "disable negative modifers" option
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inherited modifiers are not applied when using BAC's "link obstacle cost passives when mastered" option
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"merged obstacles" can be imported or manually selected but don't appear to function properly at all, if even a single "merged obstacle" is selected, any changes to other obstacles will have no effect, plus the merge obstacles themselves have no effect, either in practice or on the tooltip
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having a single "merged obstacle" selected also completely breaks importing
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the most serious consequence of most of this stuff is that HP and damage reduction can wind up "wrong" and combat simulator who no way to override them. What about an option to either set them manually, or import them directly from the game instead of trying to derive them?
This would be a great addition for those of us who use "Bypass Agility Costs" mod