Non-vanilla behaviours of etfuturum armour stand
Closed this issue · 2 comments
Entoarox commented
A few differences I came across while trying to use the armour stand as you would the vanilla one in 1.8:
- The custom name is not visible when the armour stand has the
invisible
tag set to 1 - The armour stand is impossible to hit when it has the
invisible
tag set to 1
buttilda commented
I'll see what I can do about it :3
buttilda commented
Those behaviours are defined from inside minecraft code. There's nothing I can do about it without turning Et Futurum into a core mod )=