caewok/fvtt-elevated-vision

EV+Limits allows for vision where I shouldn't be able to see

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Without EV:
image

With EV:
image

What you see:
Terrain walls are the reason for areas black in both images.
The border where it's black in the first and blue in the second image is where Limits restricts sight (Light Perception & Darkvision & Light & Sound limited).

So this module somehow extends the sight until the range is used up or it hits a wall. But as the areas are distinguishable due to the different color effect, this probably should be fixable somehow.

It is as if you'd be rendering vision over an area that was black due to a lack of vision. (Hence the correct shadowing & color according to EV outside of Limits vision restriction and the correctly replaced shadow->darkvision greyscale within the correct sight limits)