/LanternUnityTools

EverQuest zone importer for the Unity Engine.

Primary LanguageC#

LanternUnityTools

EverQuest asset importer and framework for the Unity engine.

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Overview

The LanternUnityTools provide a fully automated solution for importing and assembling EverQuest assets for use in the Unity engine. It works by creating native Unity assets from intermediate format exports from the LanternExtractor. These assets can be used in your project as is or can be edited any way you like. The toolset also can create asset bundles for the LanternEQ client including custom content and zones.

This project includes hundreds of scripts which recreate EverQuest functonality and custom EQ shaders which accurately render the originl EverQuest lighting.

Features

The importer supports:

  • Zone importing (vertex color lightmaps, objects, lights, sound and music instances)
  • Object importing (static and animated with vertex color support)
  • Character importing (animations, skeletal attach points, skins and sounds)
  • Equipment importing (animations)
  • Sky importing (logic for sunlight, ambient light and fog)

What’s Next

  • Open source zone, character and equipment viewer
  • Equipment particles
  • Post Velious zone support

How To Use

Please visit the wiki for more info.