AR.js is a lightweight library for Augmented Reality on the Web, coming with features like Image Tracking, Location-based AR and Marker tracking.
Welcome to the official repository!
This project has been created by @jeromeetienne, previously managed by Nicolò Carpignoli and it is now maintained by the AR.js org.
🚀For frequent updates on AR.js you can follow @the official Twitter account and Watch this repo!
Logo is courtesy of Simon Poulter .
You can get paid support and new features for AR.js. Check this link.
Check it out: AR.js Official Documentation.
If you want to give a first look at AR.js potential, you can continue with this Readme.
⚡️ AR.js is coming in two, different builds. They are both maintained. They are exclusive.
Please import the one you need for your project, not both:
-
AR.js with Image Tracking + Location Based AR:
-
AR.js with Marker Tracking + Location Based AR:
-
AFRAME version: https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar.js
-
three.js version: https://raw.githack.com/AR-js-org/AR.js/master/three.js/build/ar.js
-
You can also import a specific version replacing master
keyword with version tag:
<script src="https://raw.githack.com/AR-js-org/AR.js/3.3.1/aframe/build/aframe-ar-nft.js">
Please follow these simple steps:
- Create a new project with the code below (or open this live example and go directly to the last step)
- Run it on a server
- Open the website on your phone
- Scan this picture to see content through the camera.
<script src="https://cdn.jsdelivr.net/gh/aframevr/aframe@1c2407b26c61958baa93967b5412487cd94b290b/dist/aframe-master.min.js"></script>
<script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar-nft.js"></script>
<style>
.arjs-loader {
height: 100%;
width: 100%;
position: absolute;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
z-index: 9999;
display: flex;
justify-content: center;
align-items: center;
}
.arjs-loader div {
text-align: center;
font-size: 1.25em;
color: white;
}
</style>
<body style="margin : 0px; overflow: hidden;">
<!-- minimal loader shown until image descriptors are loaded -->
<div class="arjs-loader">
<div>Loading, please wait...</div>
</div>
<a-scene
vr-mode-ui="enabled: false;"
renderer="logarithmicDepthBuffer: true;"
embedded
arjs="trackingMethod: best; sourceType: webcam;debugUIEnabled: false;"
>
<!-- we use cors proxy to avoid cross-origin problems -->
<a-nft
type="nft"
url="https://arjs-cors-proxy.herokuapp.com/https://raw.githack.com/AR-js-org/AR.js/master/aframe/examples/image-tracking/nft/trex/trex-image/trex"
smooth="true"
smoothCount="10"
smoothTolerance=".01"
smoothThreshold="5"
>
<a-entity
gltf-model="https://arjs-cors-proxy.herokuapp.com/https://raw.githack.com/AR-js-org/AR.js/master/aframe/examples/image-tracking/nft/trex/scene.gltf"
scale="5 5 5"
position="50 150 0"
>
</a-entity>
</a-nft>
<a-entity camera></a-entity>
</a-scene>
</body>
Please follow these simple steps:
- Create a new project with the following snippet, and change
add-your-latitude
andadd-your-longitude
with your latitude and longitude, without the<>
. - Run it on a server
- Activate GPS on your phone and navigate to the example URL
- Look around. You should see the text looking at you, appearing in the requested position, even if you look around and move.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<title>GeoAR.js demo</title>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-look-at-component@0.8.0/dist/aframe-look-at-component.min.js"></script>
<script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar-nft.js"></script>
</head>
<body style="margin: 0; overflow: hidden;">
<a-scene
vr-mode-ui="enabled: false"
embedded
arjs="sourceType: webcam; debugUIEnabled: false;"
>
<a-text
value="This content will always face you."
look-at="[gps-camera]"
scale="120 120 120"
gps-entity-place="latitude: <add-your-latitude>; longitude: <add-your-longitude>;"
></a-text>
<a-camera gps-camera rotation-reader> </a-camera>
</a-scene>
</body>
</html>
Please follow this simple steps:
- Create a new project with the code below (or open this live example and go directly to the last step)
- Run it on a server
- Open the website on your phone
- Scan this picture to see content through the camera.
<!DOCTYPE html>
<html>
<script src="https://aframe.io/releases/1.0.0/aframe.min.js"></script>
<!-- we import arjs version without NFT but with marker + location based support -->
<script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar.js"></script>
<body style="margin : 0px; overflow: hidden;">
<a-scene embedded arjs>
<a-marker preset="hiro">
<a-entity
position="0 -1 0"
scale="0.05 0.05 0.05"
gltf-model="https://arjs-cors-proxy.herokuapp.com/https://raw.githack.com/AR-js-org/AR.js/master/aframe/examples/image-tracking/nft/trex/scene.gltf"
></a-entity>
</a-marker>
<a-entity camera></a-entity>
</a-scene>
</body>
</html>
Learn more on the AR.js Official Documentation.
You can find a lot of help on the old AR.js repositories issues. Please search on open/closed issues, you may find interesting stuff.
From opening a bug report to creating a pull request: every contribution is appreciated and welcome. If you're planning to implement a new feature or change the api please create an issue first. This way we can ensure that your precious work is not in vain.
If you are having configuration or setup problems, please post a question to StackOverflow. You can also address the question to us in our Gitter chatroom
If you have discovered a bug or have a feature suggestion, feel free to create an issue on Github.
After getting some feedback, push to your fork and submit a pull request. We may suggest some changes or improvements or alternatives, but for small changes your pull request should be accepted quickly.
Some things that will increase the chance that your pull request is accepted:
- Follow the existing coding style
- Write a good commit message
It is all open-source! jsartoolkit5 is under LGPLv3 license and additional permission. And All my code in AR.js repository is under MIT license. :)
For legal details, be sure to check jsartoolkit5 license and AR.js license.
Full Changelog: AR.js changelog