Command to stop running interactions
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balloonpopper commented
What's the expected benefit of the feature you are requesting?
I have code that runs when the player walks through a region.
I have other code that runs when the player interacts with a prop.
If I click on the prop, and while the player is walking to it they walk through the region, then both code blocks execute simultaneously.
Describe the solution you'd like
I'd like a command to stop any running interactions outside the current code that's executing.
There might be times though when I want simultaneous code executions (e.g. interaction with prop 1 has a long running animation that I want to continue while I interact with prop 2) so ideally this stopping ability would be optional.
Describe alternatives you've considered
None
Additional context
N/A