Pinned Repositories
carlfindahl
Config files for my GitHub profile.
countries
List of countries and some stats
glboid
An implementation of the Boid Flocking algorithm using GLFW, OpenGL and GLM.
JumpTheStump
Jump the stump is a game where you have to jump obstacles that come charging towards you at an increasing rate and speed. Skill and timing will provide you with the highest score possible. The game is written in C++ using the SFML Library.
nixutil
A set of utility scripts for Linux. I use these as part of my current setup. It is updated every now and then.
openglRendering
Collection of my OpenGL learning experience, implementing OpenGL rendering from the basics.
PyQt5-CWidgets
This is a collection of my custom PyQt5 Widgets. The purpose of this repository is to provide higher level / more specialized widgets for use with Python 3 and PyQt5.
snakeworld
A simple snake clone where you must avoid walls written in Raylib as a C exercise
wacman
Creating a pacman clone with OpenGL 4.5 and EnTT
CultSim
An Agent-Based Modeling framework focusing on high performance and aesthetically pleasing social simulations
carlfindahl's Repositories
carlfindahl/wacman
Creating a pacman clone with OpenGL 4.5 and EnTT
carlfindahl/PyQt5-CWidgets
This is a collection of my custom PyQt5 Widgets. The purpose of this repository is to provide higher level / more specialized widgets for use with Python 3 and PyQt5.
carlfindahl/glboid
An implementation of the Boid Flocking algorithm using GLFW, OpenGL and GLM.
carlfindahl/carlfindahl
Config files for my GitHub profile.
carlfindahl/countries
List of countries and some stats
carlfindahl/JumpTheStump
Jump the stump is a game where you have to jump obstacles that come charging towards you at an increasing rate and speed. Skill and timing will provide you with the highest score possible. The game is written in C++ using the SFML Library.
carlfindahl/nixutil
A set of utility scripts for Linux. I use these as part of my current setup. It is updated every now and then.
carlfindahl/openglRendering
Collection of my OpenGL learning experience, implementing OpenGL rendering from the basics.
carlfindahl/snakeworld
A simple snake clone where you must avoid walls written in Raylib as a C exercise