Default killmark textures
Closed this issue · 1 comments
mattikuspathfinder commented
Killmarks don't seem to work with CCP's killmark textures. As far as I can tell, the issue is that when the render state is set up, TEXTURE_WRAP_S/T are only set to REPEAT if there are mipmaps present, which is only the case if the texture is a power of 2 in each direction. CCP's killmark textures are 64x192, so no mipmaps, and the WRAP mode is set to CLAMP. This kills the killmarks.
filipppavlov commented
Should be fixed. Check sof.html demo file