v0.7.0 runs normally but no frame generation menu
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I tried using OptiScaler in Baldur's Gate 3, and the menu runs normally and displays fsr3.1.2, but as shown in the following figure, the frame generation menu does not appear.
OptiScaler.log
I think it's because bg3 only supports dx11 and vulkan?
Yes, FG is only for Dx12 for now
Yes, FG is only for Dx12 for now
Thank you, but I have another question, when I run SM2, installing optiscaler causes the game to crash on startup, EAC has been disabled.
Yes, FG is only for Dx12 for now
I came here to say the same thing (no FG menu) about God of War (2022 port - not Ragnarok). Is the hope to eventually allow FG in DX11 through AFMF? That would be amazing! I'm currently using Lossless Scaling, but there is a lot of visual artifacting in LS, since it doesn't have access to motion vectors (nor I assume to the depth buffer or a HUD mask).
EDIT: XeSS-FG support would also be amazing! Intel just released XeSS 2, and supposedly the SDK allows it in DX11.
Hi,
There is no XeSS 2.0 SDK yet, when Intel release it will check. From initial testings I can say
- Dx11 support it Arc only
- Vulkan support is ok on most modern GPUs
- FG will be Arc only
If you have an Arc card and test there are test builds for it at Discord channel.
Yes, FG is only for Dx12 for now
Thank you, but I have another question, when I run SM2, installing optiscaler causes the game to crash on startup, EAC has been disabled.
I think with latest patch SM2 have brake something but you should not need Opti anymore, they added FG afaik.