how to activate the mod through FSR
Closed this issue · 3 comments
The mod is activated when I choose the DLSS option, correct?
Isn't it possible to make a key or something like that to choose where to activate for games that only have FSR?
Optiscaler v0.6.7 only has support for DLSS
Source: https://github.com/cdozdil/OptiScaler/blob/master/README.md
optiscaler pre release versions have a preXXX added to end.
Optiscaler v0.6.8-pre4 has experimental support for XESS Input
(Optiscaler v0.7.0-preXX adds experimental support for Frame Gen Output )
Optiscaler v0.7.0-pre82 adds experimental support for FSR input.
There is a human readable configuration file with comments called nvngx.ini . This allows for changes that would need to be made before you start the game. This is explained in the readme and has further links like one that explains the in game menu, and how to setup spoof if on a AMD or Intel GPU.
The Insert key by default, allows you to open the in Game Menu, to configure common things you may set in the game.
Hi,
Nowadays on Discord we are testing FSR2/3 and 3.1 inputs and their compatibility. 3.1 is fairly ok but 2 & 3 is a bit hit and miss. But FSR are inputs are coming.
FSR inputs to XeSS output would be a godsend in some games that only have (often bad) FSR upscaling, like Resident Evil 4 Remake. I know there's another mod for RE Engine games to use DLSS or XeSS but it has too much UI and text ghosting for my taste.