alternate CAS as found in SweetFX feasible to avoid RCAS artifacts?
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When applying RCAS with high strength, it can cause weird artifacts (as described in Config.md). The CAS shader in ReShade SweetFX can apply quite strong sharpen with e.g. a strength of 2.0, but doesn't seem to have this issue. Which is why I wonder if applying CAS like that could be feasible inside OptiScaler too?
Hi,
Funny thing is we started with CAS, because of these artifacts I have adapted RCAS (which prevented these issues.
Need to update issues page ๐
I have used this shader as referance, could you check if it's producing similar issues?
https://github.com/RdenBlaauwen/RCAS-for-ReShade/blob/main/RCAS.fx
The issue does not occur with that RCAS shader used in ReShade.
It doesn't seem to occur with this build, but the sharpen effectiveness of RCAS also seems to be reduced to (almost?) non-existent.
Hi,
I just checked on some games on my notebook, RCAS seems to be working?
Hi,
Thanks for pointing this out, I found a mistake on my shader code (multiplied with denoise value twice).
Could you check if this build fixes the issue?
Thanks! They are closer to each other now (I also forgot to re-enable the denoiser in the ReShade shader for the previous screenshots...), but I think ReShade is still a tad sharper?
The ReShade shader also allows to enter a sharpen strength of up to 1.3 (I used 1.0 though), maybe that would be the cheapest way to get to higher sharpen strength in OptiScaler? ๐ธ As FSR 3.1 also is quite soft.
Yeah, that was in my mind too. I will check and adapt it later today ๐๐ป
Thanks, it definitely works now to get higher sharpen without the previous artifacts! :)
If I were nitpicky, I'd say the shader via ReShade still sharpens the image a bit more evenly. But you probably have far more exciting stuff on your agenda. Thanks again!
Thanks for helping me to sort out this issue ๐