cdozdil/OptiScaler

"Auto enabling DLSS support for 16XX GPUs"

Opened this issue · 6 comments

What does it means? I don't think DLSS can work as proper DLSS on 16xx series or yes (just like DXR/VulkanRT without RT cores)?
Thanks!

Hi,

As it says lets you use real DLSS on 16xx series cards. Usually it's slower than native until balanced/performance but worth checking.

To double check you can enable DLSS overlay with reg file from NVidia's DLSS repo.

Hi,

As it says lets you use real DLSS on 16xx series cards. Usually it's slower than native until balanced/performance but worth checking.

To double check you can enable DLSS overlay with reg file from NVidia's DLSS repo.

:o Just out of interest, how is this even possible? Are there tensor cores in the 16xx series? Or it's another kind of implementation?

Hi,

I am just hijacking response of nvngx and return DLSS supported to nvngx_dlss.dll. According to performance level most probably some kinda emulation happening but TBH I am not sure.

Can you test it in QuakeRT? I get the upscaling working but the game crashes after some seconds.

https://github.com/sultim-t/vkquake-rt/releases/tag/1.20.2-rt1.0.2 + https://github.com/sultim-t/RayTracedGL1/releases/tag/v2.0.1

I noticed that too, as a workaround it works nowmally on windowed mode. As far as I can see 2.1 has issue with colors tho