testing the normal and beta version on rdr1
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I tried to apply the normal version of dlss enabler and also "beta" but the game seems to have this error here, would there be any correction tips?
Works for me as winmm.dll, but XeSS is not working for some reason.
I managed to get it to work but it didn't unlock the FG and when the version of optiscaler you have it doesn't open the game
Crashes should be fixed as of 7445a98
Sadly Opti's FG hudfix doesn't work in this game so the ui will ghost.
On the other hand, Nukem's mod (dlss enabler bundles it) works but as the prompt in the settings states - you need to manually disable vsync, enable reflex and then you should be able to select dlssg. The expectation is AMD cards on Windows where the depth buffer gets corrupted with dlss enabler resulting in visual artifacts.
Hi,
If you are still interested could you check with latest nightly release which supports integration with Nukem2s dlssg-to-fsr3?
Can confirm 0.7.7-pre5 works fine, also works with Nukem dlssg-to-fsr3
FSR FG mod, but requires ticking the Fix broken visuals
option under DLSSG in the Overlay.