cemu-project/cemu_graphic_packs

[BOTW] Draw Distance it doesn't work! objects or anything are drawn at the same draw distance, no matter the value

angry7 opened this issue · 0 comments

Describe the issue
(first, i'm so sorry if i didn't make myself understood or if the Bug report Is really bad, i tried :c)
Basically, Draw Distance does not work in any value. Only Texture Distance Detail (Lod) works in the lowest., and only there.
I want to believe that it's just me! so any suggestions, I'm all ears!

To Reproduce
Steps to reproduce the behavior:

  1. Modifique Draw Distance option in Graphic Pack, and testing in any value.
  2. Boot game up
  3. Visually compare the difference, as well as the difference in cpu and gpu usage
  4. and you see it

Expected behavior
Captura de pantalla 2022-06-22 191236
(a little clarification!: It doesn't happen only in this location XD, it happens in the whole game, just take that specific location as an example!)
another example!
https://youtu.be/7_2X6d4yUnQ

Screenshots and testing
Testing#01: Draw Distance it doesn't work
Captura de pantalla 2022-06-22 181258
Captura de pantalla 2022-06-22 181414
Testing#02: Draw Distance it doesn't work
Captura de pantalla 2022-06-22 181514
Captura de pantalla 2022-06-22 181833
Testing#03: Draw Distance it doesn't work
Captura de pantalla 2022-06-22 181948
Captura de pantalla 2022-06-22 182108
Testing#04: Only Texture Distance Detail (Lod) works in the lowest
Captura de pantalla 2022-06-22 191554
Captura de pantalla 2022-06-22 182400

Desktop:

  • OS: [Windows 11 Pro]
  • CPU [Ryzen 5 2600X]
  • GPU: [Nvidia GTX 1660 OC 6G]
  • RAM: [16GB RAM 3200MHZ and 20GB of paging file]
  • Renderer [Vulkan/OpenGL]
  • CEMU Version [1.27.1]

Additional context

Clarifications:

  1. This has been happening to me for a few months, maybe 5. I didn't give it importance until now because I didn't play.
  2. I have used different versions of cemu and different versions of the Graphic Pack and it still happens.
  3. I have also used different versions of nvidia drivers up to 400.00 (?)
  4. It also happens in windows 10.
  5. I have extended memory enabled and it WORKS. I've checked by looking at RAM usage, and this with Extended Memory Off is only 4GB cemu usage, but with Extended Memory on its usage is 6GB.
  6. I don't think I ran out of RAM, because I literally have about 50% of PHYSICS free, OF PHYSICS. And the only reason for having a paging file is because I was told that Draw Distance is disabled if it detects low RAM. I removed the paging file and still the problem persists.
  7. I've also tried disabling all graphics package mods or options. it only lets you draw the distance and the extended memory, AND IT DOESN'T WORK.
  8. a year ago, on this same computer, if it worked, and it was visually noticeable, as well as in the use of the cpu and gpu.
  9. I tried clearing all the Shader Cache and running it in openGL and it still happens.
  10. using vulkan and asynchronous shader compilation tuner turned off, and it doesn't work too.
  11. I told a friend to try the game, he has a 2060 (I thought maybe I had some kind of bottleneck there!) and he has the exact same thing as me on different hardware.