[The Legend Of Zelda Breath Of The Wild] New Cheats
HimanshuBansal112 opened this issue · 2 comments
There should be a cheat to have infinite elemental arrow, either every or individual in The Legend Of Zelda Breath Of The Wild. I would also like if there is a infinite stealth cheat (useful in yiga hideout).
Edit: An infinite damage cheat might also be good in some cases when stuck in game.
Edit Part 2: Infinite time for heat reisistance, lava heat resistance, cold resistance should also be added. An option to neglect item burning can also be added.
Another suggestion: Skip motion control shrines
This should be pretty straight forward to implement with a simple teleport.
As entering a dungeon places Link at predetermined coordinates after the elevator arriving and forward walking animation, checking for these coordinates and then replacing them with the dungeon end coordinates in memory should do fine?
Pseudocode
If Map == Dungeon123 && LinkX == x1 && LinkY == y1 && LinkZ == z1 {
LinkX = x2; LinkY = y2; LinkZ = z2;
}
Below is a table for ending coordinates for the teleport at the end of dungeon.
Shrine | X | Y | Z |
---|---|---|---|
Toto Sah | 29 | 70 | -85 |
Katosa Aug | -30 | 31 | 40 |
Joloo Nah | 0 | 14 | -75 |
Ze Kasho | -5 | 15 | -10 |
Myahm Agana | -30 | -2 | 62 |
Kaam Ya'tak | ? | ? | ? |
The Champions' Ballad DLC Shrines | |||
Kihiro Moh | 0 | 15 | -20 |
Kamia Omuna | -45 | 40 | 60 |
Rinu Honika | 85 | -65 | 50 |
Keive Tala | 136 | 16 | 30 |
Source: Reddit post
This would save from having to meddle with a save editor if one wants to skip the motion control shrines for whatever reason.
Edit:
Dungeon Start Coordinates
Toto Sah: Dungeon015 -39 20 7.5
Katosa Aug: Dungeon013 -28 31 77.5
Another one: Galloping Doesn't Freak Out Horses
I'm slightly annoyed at the mechanic that horses freak out from simply galloping, requiring soothing after every gallop to not get bucked off. If that mechanic could be nop'ed off, it'd be gr8.