Watch the gameplay
of the Boomerang Survivor: https://www.youtube.com/watch?v=CjvDloQMvgk
Demonstration of advanced programming paradigms and design patterns, crafted to provide a seamless and enjoyable gaming experience. Built with Unity and integrated with tools like EasySave and NavmeshAI, the game stands out for its efficient coding and innovative features.
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The development of "Boomerang Warrior" was an exercise in efficiency and adherence to advanced programming principles. Utilizing Unity 2021.3.18f1, the game was crafted within a remarkable timeframe of 30 hours, showcasing not only rapid development skills but also a deep understanding of effective game design.
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Key to this streamlined process was the strict adherence to SOLID principles, ensuring a robust and maintainable codebase. These principles, combined with a strategic use of design patterns such as
Singleton
,Observer
,State-Machine
,Object Pooling
,Command
andFacade
, allowed for a modular approach to coding and game mechanics. -
Tools like
EasySave
andNavmeshAI
were integrated seamlessly, enhancing data management and character navigation. This not only improved the game's performance but also enriched the overall player experience.
Object-Oriented Programming (OOP):
Ensured a modular and scalable codebase.SOLID Principles:
Provided a foundation for a robust and maintainable code structure.DRY-KISS:
Kept the codebase as simple and as non-repetitive as possible.Clean Code Practices:
Ensured readability and maintainability of the code.
Singleton Pattern:
For managing global game states.Observer Pattern:
To efficiently handle events and notifications within the game.State-Machine Pattern:
For managing character and enemy animation states and behaviors.Object Pooling Pattern:
To optimize performance, especially in rendering and managing game objects.Command Pattern:
For handling level initializations.Facade Pattern:
To simplify complex subsystem interactions, making them more manageable.
2021.3.18f1