chandlerprall/Physijs

[Feature Request] Step Offset on CapsuleMesh Physics

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I've recently been messing with unity, but always end up coming back to three.js and physijs.

One the the things that unity has built in to its CharacterController is step offset which has a float value that allows a player to automatic walk up on objects at the set height or lower height.

This would great feature to have built into the CapsuleMesh physics. It would make things like stair objects or side walk ledges more easier to work with rather than just adding a slope collision.

I hate using slope collisions.