applyImpulse to object: vector: NaN ?
Opened this issue · 1 comments
spikethea commented
When I apply a impulse force to my cube object. the cube disappears. console logging shows that as soon as applyImpulse is added that the vector of the object becomes NaN.
heres the line
cube.applyImpulse(1, new THREE.Vector3( 0.1, 0, 0 ))
spikethea commented
Also, why is there such a lack of documentation for this? Is physijs rarely used nowadays?