chark/unity-scriptable-objects

Improve debug logging

Edvinas01 opened this issue · 0 comments

Currently each Game Event has a debug. The information that gets logged when an event is raised. At the moment it is kinda useless. It would be useful if the debug functionality would log the GameObject that raised the event. I'm thinking this could be done via reflection.

Note that reflection is slow, so a warning Tooltip or the label next to the debug flag should indicate that this is a dangerous setting.