A new original N64 game
Use libdragon to build the project. You should use the preview branch to get opengl (sha 1559f4a02828508bf31d6c63252f20d887f32be8)
You need to specify the location of blender 4.0.2 using en enviroment variable
export BLENDER_4=/home/james/Blender/blender-4.0.2-linux-x64/blender
replace the location of blender where it is installed on your machine.
You will also need python installed.
sudo apt install python3
I have version 3.12.3 installed.
After that it should only take running make
in the root directory of this project
Building requires jq
sudo apt install jq
You can optionally build the project with docker. Build the container
docker build -t spellcraft-dev-env .
Run the container
docker run -v ${pwd}:/spellcraft -it spellcraft-dev-env
Run Make
make
- build out puzzle elements
- texture scrolling
- transition to using t3d
- build out spell system some more
- switch
- collectables
- build out enemy
- flesh out spell casting
- camera and controls during remote control spell
- spells
- fire push modifier