chesko256/Campfire

IsPluginActive - SKSE64 Game.GetModByName returns index for non-activated

Closed this issue · 2 comments

Not necessarily an an issue with Campfire, but be aware that SKSE64 alpha build 2.0.6 returns index for plugin if exists in Data folder, but not activated in game. This means Campfire for SE with SKSE64 2.0.6 may incorrectly flag a plugin as found.

Perhaps consider in function IsPluginLoaded leaving out Game.GetModByName and instead always use Game.GetFormFromFile. At least until SKSE64 changes the function to match 32-bit.

Nice, thanks for the tip!

Fixed in next version.