IsPluginActive - SKSE64 Game.GetModByName returns index for non-activated
Closed this issue · 2 comments
Dracotorre commented
Not necessarily an an issue with Campfire, but be aware that SKSE64 alpha build 2.0.6 returns index for plugin if exists in Data folder, but not activated in game. This means Campfire for SE with SKSE64 2.0.6 may incorrectly flag a plugin as found.
Perhaps consider in function IsPluginLoaded leaving out Game.GetModByName and instead always use Game.GetFormFromFile. At least until SKSE64 changes the function to match 32-bit.
chesko256 commented
Nice, thanks for the tip!
chesko256 commented
Fixed in next version.