Typo in "Configuring Add Goal" section of tutorial "How I Manage Projects and Goals in Obsidian"; mixes up file path for goals & projects
Philogicatician opened this issue ยท 3 comments
Hello, just wanted to point out a typo in Christian's wonderful tutorial How I Manage Projects and Goals in Obsidian.
It's under the "Configuring Add Goal".
It states,
You should configure it such that
- The template path points to the template we inserted for projects
Which isn't what the path should point to; it should point to path/to/goal_item_template.md
.
Here's a screen shot of the larger context of that section:
Later on, there is a screenshot that correctly demonstrates the file path shown here:
However, people may take a while to catch this error or mistakenly assume some of the plugins or integration is buggy, so I wanted to point it out. Especially if someone doesn't have a tech background, they could get easily discouraged if they don't catch this misstep.
In any case, great job to @chhoumann for developing QuickAdd & MetaEdit and coming up with a system for goal & project management in Obsidian. ๐๐๐ Never thought such a thing could be done (without the tedium of editing the meta data constantly).
Hi @Philogicatician, thank you very much!
Should be fixed to say goal
instead of project
now. Absolutely agreed that these mistakes can lead to frustration, so super glad you pointed it out!
Hope you find the system & my plugins useful. :)
Sure thing, @chhoumann! ^.^ Finished your tutorial How to use QuickAdd for Obsidian - with examples which just led me to your blog. My JS-foo is weak, but you've given me inspiration to improve it โ
Relatedly, any tips on a newcomer to JS? I was looking at Next & Nuxt a while back for building some front-end dev chops, but never really committed to anything (got lost in the lure of "Let me research all the pros & cons so I don't have to deal with a refactoring nightmare..." and then other things fell on my plate)
For context, my undergrad experience was C++ for my comp sci minor (major was pure/abstract math). My personal interests led me to Julia & Python (mainly because of TDA & data sci). I can usually grasp theory & abstractions relatively quickly (or at least, thoroughly), but I lack the experience of real software devs (what the tradeoffs are between certain design choices, what warrants the use of a particular tech stack over another, etc)
Most of my programming experience is just me tinkering around to see how stuff works on a conceptual & practical level (eg, how does the language achieve this outcome? what does the machine/hardware actually do when given these instructions?) or solving puzzles (Leetcode, HackerRank, etc)
Anywho, thanks again for sparking some interest in more practical stuff ๐
That's awesome, @Philogicatician! Learning JS is a superpower.
I personally favor Next.js, which is what I've built my personal blog with. I've also used Astro for my notes page, which was a great experience as well.
I think doing CodeWars and similar is decent, but even better is just building stuff.
Especially if you're solving problems you have. That's what most of my plugins & workflows come from. They all started small, but eventually grew.
- Javascript.info is a great resource, but don't get stuck in 'tutorial-hell'. Just start building and learn from there.
- Using JavaScript is good, but it's actually harder than just learning TypeScript and using that.
- If you want to do Obsidian-specific stuff, read plugin source code (& plugin docs from Marcus). Seriously a big help. Find plugins that have solved problems you have / want to improve upon, and either contribute or make a personal script.
Most of my learning has just been: build โ find problem โ find solution โ repeat.
It's not that tutorials are a complete waste of time, because they can be great for learning best practices, getting the big picture, etc. I've just found that building is a faster learning loop. :)