chickensoft-games/GameDemo

many import error,have someone like me?

droog126 opened this issue · 2 comments

drivers/png/png_driver_common.cpp:69 - Condition "!success" is true. Returning: ERR_FILE_CORRUPT
drivers/png/png_driver_common.cpp:69 - Condition "!success" is true. Returning: ERR_FILE_CORRUPT
drivers/png/png_driver_common.cpp:69 - Condition "!success" is true. Returning: ERR_FILE_CORRUPT
core/io/image_loader.cpp:101 - Error loading image: res://src/map/orange_flowers/orange_flower_flower_blade_normal.png
core/io/image_loader.cpp:101 - Error loading image: res://src/map/large_tree_trunk/trunk_top/trunk_top_normal.png
core/io/image_loader.cpp:101 - Error loading image: res://src/map/orange_flowers/orange_flower_flower_blade_albedo.png
Error importing 'res://src/map/orange_flowers/orange_flower_flower_blade_normal.png'.
Error importing 'res://src/map/large_tree_trunk/trunk_top/trunk_top_normal.png'.
Error importing 'res://src/map/orange_flowers/orange_flower_flower_blade_albedo.png'.
modules/gltf/gltf_document.cpp:7135 - Condition "err != OK" is true. Returning: ERR_PARSE_ERROR
modules/gltf/gltf_document.cpp:7657 - Condition "err != OK" is true. Returning: err
Error importing 'res://src/player/visuals/model/gdbot.glb'.
Cannot open file '/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs'.
Failed to read file: '/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs'.
Cannot load C# script file '/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs'.
Failed loading resource: /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs. Make sure resources have been imported by opening the project in the editor at least once.
Cannot open file '/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs'.
Failed to read file: '/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs'.
Cannot load C# script file '/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs'.
Failed loading resource: /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs. Make sure resources have been imported by opening the project in the editor at least once.

Please rename the issue title to reflect the problem or question. Also, ensure you've opened the project in the editor and built it there once your C# environment is correctly setup.

The release includes LFS remaps instead of the actual files.

You have to clone the repository instead of downloading the release for it to work.

Probably duplicate of #1.