Maxing one skill?
DaBest1Evar opened this issue · 6 comments
I have familiarized myself with the latest script update after taking a long break and coming back. The only problem I have with such a wonderful script is the skill-maxing "touch-up" section. I don't know where to edit to ONLY max out WarCry to 25 and leave everything else at level 1. I have played around with the level-skill section for so long and can't come up with anything. A point in the right-direction would be a godsend!
Edit: After A LOT more tinkering around and researching I finally got what I wanted. Any idea on how to fix the hero-opening window when leveling heroes, the problem persists even in QoL 2 update. I have never had this bug before, where might one need to look to fix it? A scroll issue maybe?
@chrisreyn where would the opening hero-window problem be? I am using your latest update (top-tier work btw)
it's not part of the scirpt. it just does it by itself. maybe if you screen record, i can deduce at what point it happens, but even i've had it since my original adoption of the code but it always gets to click out of the hero window
so long since i have returned to this github, haha. took a break from TT2 so i am not sure i would be able to screen-record but I can provide you with my script and maybe you can pinpoint where this error occurs? it's a really good CS script. haven't updated since the latest patch, no time to play atm.
`// ---------- Click Areas
var #enableFairies 1
var #enablePremiumCollect 1
var #agree 1
var #decline 0
var #enableTapping 1
// 1 = (default) hit the titans with your sword master
// 0 = disable hits (except on CQ)
var #enableCO 1
var #PHoM 1
var #astralAwakening 0
// #astralAwakening is also affected by #equipStack below
var #equipStack 1
// if set to 1, will skip some heroes when tapping for Astral Awakening
// ---------- Actions ---------- [ Prestige ]
var #enableAutoprestige 1
var #lateRun 0
// if 0, no change to run
// if #lateRun > 0, will resume run at #minutes = #lateRun
// 2nd run onwards (aka after prestige) will NOT adjust time
var #prestigeStartTime 19
// input minimum time in minutes before prestige
// prestige time range is ALWAYS +10 more minutes greater than StartTime to prevent teapot
// ---------- Actions ---------- [ General ]
var #runActionsEveryXSeconds 50
// recommended equal to total SC+ED+DShift duration minus ~6 or 7 seconds
// ^esp if you cant level SC in the first run
// ^so that when runActions runs, SC is done and script can level up SC
// also note that displayed run time is not very accurate with real time
// IMPORTANT go to line 248 and edit the settings there
var #runActionsOnStart 1
// 1 = (default) run actions on script start
// 0 = run actions after given run time above
// ---------- Actions ---------- [ ClanQuest ]
var #enableClanQuest 1
//clan boss with max possible hits
var #clanQuestRunsPerReadyUp 1
// 1 = (default) attack every ready up once for free
// 2-99 = spend dias for more attacks
// ---------- Actions ---------- [ Heroes ]
var #enableHeroes 1
var #heroIntensity 1
var #topHeroes 0
//level top hero every X seconds, leave at 0 to disable
// ---------- Actions ---------- [ Skills ]
var #enableSkills 1
var #skipHS 1
var #fullManaSkill 5
// 1 = HS
// 2 = DS
// 3 = HoM
// 4 = FS
// 5 = WC
// 6 = SC
//press given skills every X seconds
var #intervalHS 0
var #intervalDS 5
var #intervalFS 5
var #intervalHoM 5
var #intervalWC 5
var #intervalSC 5
var #scActiveCheck 0
//used mainly for SC+Mana Siphon procs
//0 = Activate skills every X seconds normally
//1 = Activate skills every X seconds only if SC is active and has 1/4 duration left
// 1/4th duration of SC is usually enough to generate mana from a decent level of Mana Siphon
var #unlocked 0
// ^dont edit unless you know what it's for
//these will be the skill intervals when #lateRun > 0
//time dependent variable changes in :start will still apply, be sure to check :start section
if #lateRun > 0
#intervalHS = 0
#intervalDS = 5
#intervalFS = 5
#intervalHoM = 5
#intervalWC = 5
#intervalSC = 5
if #lateRun > #maxSkillsAtXMinutes
#unlocked = 8
else
#unlocked = 4
endif
endif
//just level each skill once
var #justUnlockSkills 1
// 1 = (default) just unlock
// 0 = level skills much as possible
// will always max HS and SC whether 1 or 0
// see Tune389 Issue 80 if using #justUnlockSkills 1
//only applicable when #justUnlockSkills == 1
// use 0 if you don't like
var #maxSkillsAtXMinutes 0
var #stopLevelSkillMins 1
//run skill check after prestige (0) or now (1)
var #startSkillCheckNow 1
// ---------- Actions ---------- [ Boss ]
//wait for given skill (2-6) then start boss
var #startBossSkill 5
//optional skill which will be clicked on start (not checked)
var #startBossSecondarySkill 2
// ---------- Developer / Expert
var #maxHitCount 9999999
//show current script runtime
var #showCurrentTime 1
//if you wanna sync the script time with real time you can play around with this value
var #timeScaleAddition 20
// ---------- Dec
var #randomX 0
var #randomY 0
var #color1 0
var #color2 0
var #loopCount 0
var #clanQuestLoopCount 0
var #pressLevelUpLoopCount 0
var #skillCheckStepper 0
var #actionStepper 0
var #levelHeroesStepper 0
var #skillActive 0
var #colorRed 0
var #colorBlue 0
var #colorGreen 0
var #loopDetectionCount 0
var #skillsUnlocked 0
var #tryWithDelay 0
var #checkRunning 0
var #clanQuestCount 0
var #recheckClanQuest 0
var #count 0
var #hitCount 0
var #skillAvailable 0
var #loopBreak 0
set #rAEXS #runActionsEveryXSeconds
set #iHS #intervalHS
set #iDS #intervalDS
set #iFS #intervalFS
set #iHoM #intervalHoM
set #iWC #intervalWC
set #iSC #intervalSC
calc #minz #lateRun * 60000
var #prestigeAfterXMinutes 60
if #prestigeStartTime > 0
calc #prestigeEndTime #prestigeStartTime + 10
rand #prestigeAfterXMinutes #prestigeStartTime #prestigeEndTime
else
set #prestigeStartTime 27
calc #prestigeEndTime #prestigeStartTime + 10
endif
var #maxedOutSkills 0
if #lateRun > 0
#maxedOutSkills = 2
#startSkillCheckNow = 0
endif
var #prestigeSlide 0
var #manualMax 0
var #hero 0
var #scAC 0
// ---------- Delays
var #btnDelay 150
var #hitDelay 40
var #hitDelay2 20
var #menuSlideDelay 200
var #menuPopUpDelay 500
var #loadingClanQuestDelay 3000
var #shipDelay 200
var #skillDelay 50
// ---------- Menu Coords
var #menuY 780
var #menuStats 15
var #menuHeroes 120
var #menuCloseY 455
var #menuCloseX 466
// ---------- Colors
var #colorWhite -65793
var #colorSkillActivated -20993
var #colorInfoNumber 475629
var #colorDia -7970303
var #colorLevelUpAvailable 1338350
var #skillGray 7829367
var #skillBlue -3693762
var #colorBlack 397861
var #colorStatsButton 3695603
var #colorGray 2695200
// ---------- TimeSets
var #timeLastActionRun 0
var #timeDiff 0
var #time 0
var #seconds 0
var #secondsTotal 0
var #minutes 0
var #lastPressHS 0
var #lastPressDS 0
var #lastPressFS 0
var #lastPressHoM 0
var #lastPressSC 0
var #lastPressWC 0
var #lastTopHeroes 0
var #resultManaPool 0
var #resultCheckBoss 0
var #resultUpdateTime 0
var #resultClanQuest 0
// ---------- MAIN
:start
#loopCount = #loopCount + 1
#resultManaPool = #loopCount % 901
#resultCheckBoss = #loopCount % 302
#resultClanQuest = #loopCount % 101
#resultUpdateTime = #loopCount % 3
#timeDiff = #secondsTotal - #timeLastActionRun
//add general execution delays
#time = #time + #timeScaleAddition
if #resultClanQuest == 0 and #enableClanQuest == 1
goto :checkClanQuest
endif
if #resultUpdateTime == 0
#seconds = (#time/1000)%60
#secondsTotal = #time/1000
#minutes = (#time/1000)/60
if #enableSkills == 1
//time dynamic skill interval clicks
if #minutes > 10
#runActionsEveryXSeconds = 50
endif
endif
endif
if #showCurrentTime == 1 and #resultUpdateTime == 0
toast #minutes:#seconds
endif
if #resultUpdateTime == 0 and #enablePremiumCollect == 1 and #agree == 1
touchDown 0 350 630
sleep 30
touchUp 0
sleep 30
#time = #time + 60
endif
if #resultUpdateTime == 0 and #enablePremiumCollect == 1 and #decline == 1
touchDown 0 195 630
sleep 30
touchUp 0
sleep 30
#time = #time + 60
endif
if #resultUpdateTime == 0 and #timeDiff < #runActionsEveryXSeconds
goto :pressSkills
endif
if #loopCount == 1 and #enableClanQuest == 1
goto :checkClanQuest
elseif #loopCount == 2
goto :init
elseif #minutes >= #prestigeAfterXMinutes and #enableAutoprestige == 1
goto :checkPrestige
elseif #timeDiff >= #runActionsEveryXSeconds
goto :runActions
elseif #resultCheckBoss == 0
toast Prestiging at #prestigeAfterXMinutes minutes
goto :checkBoss
elseif #resultManaPool == 0
goto :checkMana
elseif #loopCount == #maxHitCount
#loopCount = 0
goto :randomTouch
else
goto :randomTouch
endif
:end
:afterPrestige
#count = 0
#skillsUnlocked = 0
#time = 0
#seconds = 0
#secondsTotal = 0
#minutes = 0
#unlocked = 0
#lateRun = 0
#runActionsEveryXSeconds = #rAEXS
#maxedOutSkills = 0
#prestigeSlide = 0
#startSkillCheckNow = 1
#intervalHS = #iHS
#intervalDS = #iDS
#intervalFS = #iFS
#intervalHoM = #iHoM
#intervalWC = #iWC
#intervalSC = #iSC
rand #prestigeAfterXMinutes #prestigeStartTime #prestigeEndTime
goto :init
// ---------- INIT
:init
if #enablePremiumCollect == 1
if #agree == 1
touchDown 0 350 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif
if #decline == 1
touchDown 0 195 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif
endif
#lastPressHS = 0
#lastPressDS = 0
#lastPressFS = 0
#lastPressHoM = 0
#lastPressSC = 0
#lastPressWC = 0
#timeLastActionRun = 0
touchDown 0 #menuCloseX #menuCloseY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
if #runActionsOnStart == 1
#actionStepper = 0
goto :runActions
endif
goto :start
:loopDetected
toast loop detected - repeating ...
#loopCount = 0
#loopDetectionCount = 0
goto :start
// ---------- PRESS SKILLS
:pressSkills
//click "Fight Boss"
getColor #color1 372 24
if #color1 == 1076975
toast FightBoss1
touchPress 0 390 36
sleep 40
touchUp
sleep 40
#time = #time + 80
goto :pressSkills
endif
touchDown 0 #menuCloseX #menuCloseY
sleep 40
touchUp 0
sleep #menuSlideDelay
#time = #time + #menuSlideDelay + 40
if #enableCO == 1
touchPress 0 175 410
sleep #shipDelay
touchPress 0 175 410
sleep #shipDelay
touchPress 0 175 410
sleep #shipDelay
touchPress 0 175 410
sleep #shipDelay
#time = #time + 4 * #shipDelay
endif
if #enablePremiumCollect == 1
if #agree == 1
touchDown 0 350 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif
if #decline == 1
touchDown 0 195 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif
endif
#timeDiff = #secondsTotal - #lastPressSC
if #timeDiff >= #intervalSC and #intervalSC > 0
#lastPressSC = #secondsTotal
touchPress 0 430 710
sleep #skillDelay
touchPress 0 430 710
sleep #skillDelay
#time = #time + #skillDelay * 2
endif
#timeDiff = #secondsTotal - #lastPressHoM
if #timeDiff >= #intervalHoM and #intervalHoM > 0
if #scActiveCheck == 1
if #scAC == 0
#scAC = 1
getRGB #colorRed #colorGreen #colorBlue 423 688
#time = #time + 100
endif
if #colorRed == -1 and #colorBlue == 0 and #intervalHoM > 0
#lastPressHoM = #secondsTotal
touchPress 0 200 710
sleep #skillDelay
touchPress 0 200 710
sleep #skillDelay
#time = #time + #skillDelay * 2
endif
elseif #scActiveCheck == 0
#lastPressHoM = #secondsTotal
touchPress 0 200 710
sleep #skillDelay
touchPress 0 200 710
sleep #skillDelay
#time = #time + #skillDelay * 2
endif
endif
goto :pressSkillsB
:pressSkillsB
#timeDiff = #secondsTotal - #lastPressDS
if #timeDiff >= #intervalDS and #intervalDS > 0
if #scActiveCheck == 1
if #scAC == 0
#scAC = 1
getRGB #colorRed #colorGreen #colorBlue 423 688
#time = #time + 100
endif
if #colorRed == -1 and #colorBlue == 0 and #intervalDS > 0
#lastPressDS = #secondsTotal
touchPress 0 120 710
sleep #skillDelay
touchPress 0 120 710
sleep #skillDelay
#time = #time + #skillDelay * 2
endif
elseif #scActiveCheck == 0
#lastPressHoM = #secondsTotal
touchPress 0 120 710
sleep #skillDelay
touchPress 0 120 710
sleep #skillDelay
#time = #time + #skillDelay * 2
endif
endif
#timeDiff = #secondsTotal - #lastPressWC
if #timeDiff >= #intervalWC and #intervalWC > 0
if #scActiveCheck == 1
if #scAC == 0
#scAC = 1
getRGB #colorRed #colorGreen #colorBlue 423 688
#time = #time + 100
endif
if #colorRed == -1 and #colorBlue == 0 and #intervalWC > 0
#lastPressWC = #secondsTotal
touchPress 0 360 710
sleep #skillDelay
touchPress 0 360 710
sleep #skillDelay
#time = #time + #skillDelay * 2
endif
elseif #scActiveCheck == 0
#lastPressHoM = #secondsTotal
touchPress 0 360 710
sleep #skillDelay
touchPress 0 360 710
sleep #skillDelay
#time = #time + #skillDelay * 2
endif
endif
goto :pressSkillsC
:pressSkillsC
#timeDiff = #secondsTotal - #lastPressFS
if #timeDiff >= #intervalFS and #intervalFS > 0
if #scActiveCheck == 1
if #scAC == 0
#scAC = 1
getRGB #colorRed #colorGreen #colorBlue 423 688
#time = #time + 100
endif
if #colorRed == -1 and #colorBlue == 0 and #intervalFS > 0
#lastPressFS = #secondsTotal
touchPress 0 280 710
sleep #skillDelay
touchPress 0 280 710
sleep #skillDelay
#time = #time + #skillDelay * 2
endif
elseif #scActiveCheck == 0
#lastPressHoM = #secondsTotal
touchPress 0 280 710
sleep #skillDelay
touchPress 0 280 710
sleep #skillDelay
#time = #time + #skillDelay * 2
endif
endif
#scAC = 0
goto :pressSkillsD
:pressSkillsD
if #topHeroes > 0
#timeDiff = #secondsTotal - #lastTopHeroes
if #timeDiff >= #topHeroes
#lastTopHeroes = #secondsTotal
sleep 100
//open stats
sleep #btnDelay
#time = #time + #btnDelay + 100
touchDown 0 #menuHeroes #menuY
sleep #btnDelay
touchUp 0
sleep 1000
#time = #time + 1000 + #btnDelay
//wait for slide
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200
#time = #time + #btnDelay + 1150
//level top heroes
touchPress 0 460 670
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
#time = #time + btnDelay * 4
//close stats
sleep #btnDelay
#time = #time + #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
endif
endif
goto :start
// ---------- CHECK MANA
:checkMana
getColor #color1 208 638
if #color1 == #colorWhite
goto :startSkill
endif
goto :start
:startSkill
if #fullManaSkill == 1
touchPress 0 40 710
elseif #fullManaSkill == 2
touchPress 0 120 710
elseif #fullManaSkill == 3
touchPress 0 200 710
elseif #fullManaSkill == 4
touchPress 0 280 710
elseif #fullManaSkill == 5
touchPress 0 360 710
elseif #fullManaSkill == 6
touchPress 0 430 710
endif
#time = #time + 150
goto :start
:runActions
#timeLastActionRun = #secondsTotal
#actionStepper = #actionStepper + 1
if #enablePremiumCollect == 1
if #agree == 1
touchDown 0 350 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif
if #decline == 1
touchDown 0 195 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif
endif
//since skills should have been maxed, it wont go to openSwordMasterTab after
if #unlocked >= 8 or #maxedOutSkills > 1 and #actionStepper == 1
#actionStepper = #actionStepper + 1
endif
if #justUnlockSkills == 0 and #minutes >= #stopLevelSkillMins and #actionStepper == 1
#actionStepper = #actionStepper + 1
endif
if #actionStepper == 1 and #enableSkills == 1 and #skillsUnlocked < 6
#skillsUnlocked = 0
goto :openSwordMasterTab
elseif #actionStepper == 2 and #enableHeroes == 1
goto :levelHeroes
elseif #actionStepper == 5 and #enableClanQuest == 1
#actionStepper = 0
goto :checkClanQuest
else
#actionStepper = 0
goto :checkBoss
endif
goto :runActions
// ---------- CHECK PRESTIGE
:checkPrestige
sleep 4000
//#time = #time + 4000
if #agree == 1
touchDown 0 350 630
sleep 30
touchUp 0
sleep 30
touchDown 0 350 630
sleep 30
touchUp 0
sleep 30
touchDown 0 350 630
sleep 30
touchUp 0
sleep 30
endif
sleep 100
//open stats
sleep #btnDelay
touchDown 0 #menuStats #menuY
sleep #btnDelay
touchUp 0
sleep 30
//#time = #time + #btnDelay + #btnDelay + 130
//wait for slide
sleep #menuSlideDelay
//#time = #time + #menuSlideDelay
//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
sleep 50
touchUp 0
sleep 800
sleep #btnDelay
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
sleep 50
touchUp 0
sleep 800
sleep #btnDelay
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
sleep 50
touchUp 0
sleep 800
sleep #btnDelay
//#time = #time + #btnDelay + 1200
//lvl up
sleep #btnDelay
sleep 50
//#time = #time + #btnDelay + 50
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
//#time = #time + 750
sleep 400
goto :checkPrestigeB
:checkPrestigeB
if #prestigeSlide < 7
//slide down
touchDown 1 280 740
sleep 200
touchMove 1 280 710
sleep 50
touchMove 1 280 500
sleep 50
touchMove 1 280 410
sleep 50
touchMove 1 280 400
sleep 50
touchUp 1
sleep 300
//#time = #time + 700
#prestigeSlide = #prestigeSlide + 1
goto :checkPrestigeB
endif
#loopBreak = #loopBreak + 1
if #loopBreak > 11
#loopBreak = 0
#prestigeSlide = 0
//close stats
sleep #btnDelay
//#time = #time + #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
//#time = #time + #menuSlideDelay
goto :checkPrestige
endif
touchDown 0 400 720
sleep 30
touchUp 0
sleep 30
sleep #menuPopUpDelay
//#time = #time + #menuPopUpDelay + 60
touchDown 0 240 640
sleep #btnDelay
touchUp 0
sleep #menuPopUpDelay
sleep 120
getColor #color1 430 540
if #color1 == 6384245
touchDown 0 330 535
sleep #btnDelay
touchUp 0
sleep 19000
goto :afterPrestige
else
touchPress 470 450
touchPress 470 450
touchPress 470 450
touchPress 470 450
#prestigeSlide = 0
goto :checkPrestige
endif
goto :start
// ---------- CHECK CLAN QUEST
:checkClanQuest
sleep 300
getRGB #colorRed #colorGreen #colorBlue 72 21
getColor #color1 65 795
if #colorRed < 190 and #colorRed > 120 and #color1 == #colorStatsButton
#recheckClanQuest = 1
goto :checkClanQuestReady
endif
goto :start
:checkClanQuestReady
if #agree == 1
sleep 3500
getRGB #colorRed #colorGreen #colorBlue 428 639
if #colorRed == -216 or #colorGreen == -96
touchDown 0 300 630
sleep 50
touchUp 0
sleep 50
touchDown 0 300 630
sleep 50
touchUp 0
sleep 50
touchDown 0 300 630
sleep 50
touchUp 0
sleep 1100
endif
endif
//open CQ menu
sleep #btnDelay
touchDown 0 80 25
sleep #btnDelay
touchUp 0
sleep #btnDelay
sleep 250
sleep 250
//touch clan icon bottom
touchDown 0 100 730
sleep #btnDelay
touchUp 0
sleep #loadingClanQuestDelay
sleep 3000
//check titan HP if > 0
getColor #color1 420 725
//420 730
if #color1 == -1785765 and #clanQuestCount == 0
#recheckClanQuest = 0
goto :clanQuestClose
endif
//boss progress color
getColor #color1 175 335
#clanQuestLoopCount = 0
if #color1 == 2055160
//boss up
touchDown 0 310 740
sleep #btnDelay
touchUp 0
sleep #menuPopUpDelay
goto :clanQuestCheckDias
elseif #color1 == 0
//boss down
#recheckClanQuest = 0
endif
//close (and recheck)
goto :clanQuestClose
:clanQuestCheckDias
getColor #color1 40 215
if #color1 == -7775689
//no dias left
#recheckClanQuest = 0
goto :clanQuestClose
else
touchDown 0 325 450
//330 450
sleep #btnDelay
touchUp 0
sleep 3000
getColor #color1 20 770
goto :clanQuestHit
endif
:clanQuestHit
if #color1 == -28929 and #clanQuestLoopCount == 0
//add quest
#clanQuestCount = #clanQuestCount + 1
endif
#clanQuestLoopCount = #clanQuestLoopCount + 1
if #color1 == -28929 and #clanQuestLoopCount < 1000
//hit the boss
touchDown 0 180 730
touchUp 0
sleep 28
goto :clanQuestHit
elseif #clanQuestLoopCount > 950
goto :clanQuestClose
endif
:clanQuestClose
getColor #color1 65 788
if #color1 == #colorStatsButton
goto :clanQuestCloseCheck
else
touchDown 0 415 45
sleep 35
touchUp 0
sleep 200
touchDown 0 420 210
sleep 35
touchUp 0
sleep 200
goto :clanQuestClose
endif
:clanQuestCloseCheck
if #recheckClanQuest == 1 and #clanQuestCount < #clanQuestRunsPerReadyUp
goto :checkClanQuestReady
else
#clanQuestCount = 0
goto :start
endif
// ---------- LEVEL SKILLS
:openSwordMasterTab
if #count < 2
if #lateRun < 1 and #count < 2
if #count == 0
sleep 100
//open sword master tab
sleep #btnDelay
#time = #time + #btnDelay + 100
touchDown 0 #menuStats #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep 20
//wait for menu open
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
endif
//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
sleep 50
touchUp 0
sleep 750
//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
sleep 50
touchUp 0
sleep 750
//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
sleep 50
touchUp 0
sleep 750
sleep #btnDelay
#time = #time + #btnDelay + 3450
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
#time = #time + 750
endif
if #lateRun > 0 and #count < 1
#time = #time + #minz
#seconds = (#time/1000)%60
#secondsTotal = #time/1000
#minutes = (#time/1000)/60
#lateRun = 0
endif
if #count < 2
#count = #count + 1
endif
if #count < 2
goto :openSwordMasterTab
endif
endif
//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 600
#time = #time + 950
if #enableSkills == 1 or #enableHeroes == 1
goto :checkSkills
endif
goto :closeMenu
:checkSkills
if #startSkillCheckNow == 0
goto :checkSkillsFinish
endif
if #skillsUnlocked == 6 and #justUnlockSkills == 1
toast skills unlocked, stop now until next prestige
goto :checkSkillsFinish
endif
#skillCheckStepper = #skillCheckStepper + 1
if #skillCheckStepper == 1
if #maxedOutSkills > 0 or #skipHS == 1
#skillCheckStepper = #skillCheckStepper + 1
endif
endif
goto :checkSkillsB
:checkSkillsB
#manualMax = #manualMax + 1
if #manualMax < 11
goto :checkSkillsB
else
#manualMax = 0
goto :checkSkillsC
endif
:checkSkillsC
elseif #skillCheckStepper == 6
goto :maxSkill
elseif #skillCheckStepper < 6
goto :checkSkillsUnlock
endif
//slide back
touchDown 1 280 650
sleep 200
touchMove 1 280 600
sleep 50
touchMove 1 280 700
sleep 50
touchMove 1 280 750
sleep 50
touchMove 1 280 780
touchUp 1
#time = #time + 350
goto :checkSkillsFinish
:lvlSkill
if #minutes >= #maxSkillsAtXMinutes and #maxSkillsAtXMinutes > 0 and #unlocked < 8 and #skillCheckStepper <= 5
touchPress 0 459 755
sleep 300
#time = #time + 300
#unlocked = #unlocked + 1
endif
#time = #time + 100
getRGB #colorRed #colorGreen #colorBlue 459 755
if #colorBlue <= -45
sleep 10
#time = #time + 10
goto :endLvlSkill
elseif #justUnlockSkills == 0
goto :maxSkill
elseif #justUnlockSkills == 1
if #skillCheckStepper < 6
if #unlocked < 4
#unlocked = #unlocked + 1
touchPress 0 400 690
sleep #btnDelay
#time = #time + #btnDelay
goto :endLvlSkill
elseif #unlocked >= 4
if #minutes < #maxSkillsAtXMinutes
goto :endLvlSkill
else
if #unlocked < 8
touchPress 0 400 690
sleep #btnDelay
#time = #time + #btnDelay
endif
endif
endif
endif
endif
goto :endLvlSkill
:endLvlSkill
if #skillCheckStepper == 6 and #maxedOutSkills == 0
#maxedOutSkills = #maxedOutSkills + 1
//slide
touchDown 1 280 750
sleep 200
touchMove 1 280 725
sleep 150
touchMove 1 280 660
sleep 150
touchMove 1 280 655
sleep 150
touchUp 1
#time = #time + 550
goto :quickSCTap
elseif #skillCheckStepper == 6
goto :checkSkills
else
goto :checkSkillsSlideDown
endif
:maxSkill
sleep 70
#time = #time + 70
#loopBreak = #loopBreak + 1
if #loopBreak > 15
#loopBreak = 0
goto :endLvlSkill
endif
getRGB #colorRed #colorGreen #colorBlue 459 755
sleep 50
#time = #time + 50
if #colorRed < -100 or #colorGreen < -100 or #colorBlue <= -40
#loopBreak = 0
goto :endLvlSkill
endif
touchPress 0 400 677
sleep 34
touchPress 0 400 677
touchPress 0 400 677
touchPress 0 400 677
sleep 45
touchPress 0 400 677
sleep 38
#time = #time + 115
goto :maxSkill
:quickSCTap
touchPress 0 400 715
sleep 500
touchPress 0 410 715
sleep 500
#time = #time + 115
#skillsUnlocked = 6
goto :checkSkills
:checkSkillsUnlock
sleep 200
#time = #time + 200
getRGB #colorRed #colorGreen #colorBlue 450 660
if #colorBlue == 2 or #colorBlue == 5
#skillsUnlocked = #skillsUnlocked + 1
endif
if #colorBlue == 2
sleep 100
touchDown 0 466 660
sleep 300
touchUp 0
sleep 200
#time = #time + 600
endif
if #justUnlockSkills == 0
getColor #skillAvailable 466 660
if #skillAvailable == #skillBlue
goto :checkSkillsSlideDown
else
goto :lvlSkill
endif
endif
if #skillCheckStepper == 6
goto :checkSkills
endif
goto :checkSkillsSlideDown
:checkSkillsSlideDown
//slide
touchDown 1 280 750
sleep 200
touchMove 1 280 725
sleep 150
touchMove 1 280 660
sleep 150
touchMove 1 280 655
sleep 150
touchUp 1
#time = #time + 550
goto :checkSkills
:checkSkillsFinish
#skillCheckStepper = 0
#maxedOutSkills = #maxedOutSkills + 1
if #enableHeroes == 1
goto :runActions
endif
goto :closeMenu
// ---------- LEVEL HEROES
:levelHeroes
//collect gold
touchDown 0 30 230
sleep 50
touchUp 0
sleep 50
#time = #time + 100
if #agree == 1
sleep 2000
touchDown 0 350 630
sleep 30
touchUp 0
sleep 30
touchDown 0 350 630
sleep 30
touchUp 0
sleep 30
touchDown 0 350 630
sleep 30
touchUp 0
sleep 30
#time = #time + 2180
endif
if #decline == 1
sleep 2000
touchDown 0 200 630
sleep 30
touchUp 0
sleep 30
touchDown 0 200 630
sleep 30
touchUp 0
sleep 30
#time = #time + 2120
endif
if #minutes < 1
goto :closeMenu
endif
goto :levelHeroes2
:levelHeroes2
//open menu
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuHeroes #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep 1100
#time = #time + 1100
if #tryWithDelay == 1
sleep 3000
endif
getColor #color 330 480
if #color != 5000276
sleep 500
goto :levelHeroes2
endif
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount > 3
#loopDetectionCount = 0
toast levelHeroes loop
//goto :loopDetected
goto :scrollTop
endif
//scroll up
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200
#time = #time + 2 * 550
//code check if already at top, currently on the process of being removed
// getColor #color1 95 764
// if #color1 == #colorWhite
//getColor #color1 300 510
//if #color1 == #colorGray
//#loopDetectionCount = 0
#tryWithDelay = 0
//#time = #time + 2000
goto :scrollTop
//endif
#tryWithDelay = 1
goto :levelHeroes2
:scrollTop
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount > 20
#loopDetectionCount = 0
toast scrollTop loop
//goto :loopDetected
goto :lvlTopHero
endif
sleep 90
#time = #time + 90
getColor #color1 275 527
getColor #color2 275 519
//300 510
#time = #time + 110
if #color1 == #colorGray and #color2 == #colorGray
#loopDetectionCount = 0
sleep 400
#time = #time + 400
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 600
#time = #time + 950
goto :lvlTopHero
endif
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200
#time = #time + 2 * 550
goto :scrollTop
:lvlTopHero
touchPress 0 466 570
sleep #btnDelay
touchPress 0 466 570
sleep #btnDelay
touchPress 0 466 570
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
#time = #time + #btnDelay * 7
//lvl up only nearby heroes at this time onwards
//edit as you see fit
if #minutes >= 1 or #lateRun > 0
//slide down
touchDown 1 280 740
sleep 200
touchMove 1 280 710
sleep 50
touchMove 1 280 500
sleep 50
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300
#time = #time + 650
goto :levelHeroesPressLevelUp
endif
goto :levelHeroesScrollDown
:levelHeroesScrollDown
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount > 29
toast levelHeroesScrollDown loop
goto :loopDetected
endif
getColor #color1 440 760
if #color1 == #colorGray
#loopDetectionCount = 0
touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300
touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300
touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300
touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300
#time = #time + 1140
goto :lvlBottomHero
endif
touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 270
#time = #time + 540
goto :levelHeroesScrollDown
:lvlBottomHero
// for legacy coordinates:
// 1 = Finn (Ranged) 466 570
// 2 = Nohni (Melee) 466 645
// 3 = Damon (Mage) 466 720
touchPress 0 466 720
sleep #btnDelay
touchPress 0 466 720
sleep #btnDelay
touchPress 0 466 720
sleep #btnDelay
touchPress 0 466 720
sleep #btnDelay
#time = #time + #btnDelay * 4
#seconds = (#time/1000)%60
#secondsTotal = #time/1000
#minutes = (#time/1000)/60
goto :levelHeroesPressLevelUp
:levelHeroesSlideUpCollection
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount > 34
#loopDetectionCount = 0
toast levelHeroesSlideUpCollection loop
goto :closeMenu
endif
getColor #color1 275 527
getColor #color2 275 519
//300 510
#time = #time + 210
if #color1 == #colorGray and #color2 == #colorGray
#loopDetectionCount = 0
goto :closeMenu
endif
touchDown 1 280 510
sleep 20
touchMove 1 280 512
touchMove 1 280 514
touchMove 1 280 516
sleep 20
touchMove 1 280 520
touchMove 1 280 540
sleep 20
touchMove 1 280 580
touchMove 1 280 600
sleep 20
touchMove 1 280 630
touchMove 1 280 670
sleep 20
touchMove 1 280 690
touchMove 1 280 700
sleep 20
touchMove 1 280 736
touchMove 1 280 738
sleep 20
touchMove 1 280 740
touchMove 1 280 742
sleep 200
touchUp 1
touchPress 1 280 750
#time = #time + 690
goto :levelHeroesPressLevelUp
:levelHeroesPressLevelUp
#pressLevelUpLoopCount = #pressLevelUpLoopCount + 1
touchDown 1 466 720
sleep 42
touchUp 1
sleep 42
touchDown 1 466 700
sleep 42
touchUp 1
sleep 42
touchDown 1 466 680
sleep 42
touchUp 1
sleep 42
touchDown 1 466 660
sleep 42
touchUp 1
sleep 42
touchDown 1 466 640
sleep 42
touchUp 1
sleep 42
touchDown 1 466 620
sleep 42
touchUp 1
sleep 42
touchDown 1 466 600
sleep 42
touchUp 1
sleep 42
touchDown 1 466 580
sleep 42
touchUp 1
sleep 42
touchDown 1 466 560
sleep 42
touchUp 1
sleep 42
touchDown 1 466 540
sleep 42
touchUp 1
sleep 42
#time = #time + 840
if #pressLevelUpLoopCount < #heroIntensity
goto :levelHeroesPressLevelUp
endif
#pressLevelUpLoopCount = 0
goto :levelHeroesSlideUpCollection
:closeMenu
//close stats
sleep #btnDelay
#time = #time + #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
#time = #time + #menuSlideDelay
goto :runActions
// ---------- CHECK BOSS
:checkBoss
getColor #color1 139 85
if #color1 == #colorWhite
goto :pressSkills
endif
getColor #color2 459 29
if #startBossSkill == 2
getColor #color1 108 685
elseif #startBossSkill == 4
getColor #color1 268 685
elseif #startBossSkill == 3
getColor #color1 189 685
elseif #startBossSkill == 5
getColor #color1 348 685
elseif #startBossSkill == 6
getColor #color1 428 685
endif
if #color1 == #colorWhite and #color2 == #colorBlack
goto :startBossWithSkills
elseif #color2 == #colorBlack and #startBossSkill == 0
toast FightBoss2
touchDown 0 390 36
sleep #btnDelay
touchUp 0
sleep #btnDelay
touchDown 0 390 36
sleep #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + 4 * #btnDelay
endif
//hatchEggs
touchPress 0 30 285
sleep 30
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
goto :pressSkills
:startBossWithSkills
getColor #color1 372 24
if #color1 == 1204718
toast FightBoss3
touchPress 0 390 36
sleep 300
#time = #time + 300
goto :startBossWithSkills
endif
#time = #time + 400
if #enableCO == 1
touchPress 0 175 410
sleep #shipDelay
touchPress 0 175 410
sleep #shipDelay
touchPress 0 175 410
sleep #shipDelay
touchPress 0 175 410
sleep #shipDelay
#time = #time + #shipDelay * 4
endif
if #startBossSkill == 2
touchPress 0 120 710
sleep 200
goto :startBossWithSecondarySkill
elseif #startBossSkill == 3
touchPress 0 200 710
sleep 200
goto :startBossWithSecondarySkill
elseif #startBossSkill == 4
touchPress 0 280 710
sleep 200
goto :startBossWithSecondarySkill
elseif #startBossSkill == 5
touchPress 0 360 710
sleep 200
goto :startBossWithSecondarySkill
elseif #startBossSkill == 6
touchPress 0 430 710
sleep 200
goto :startBossWithSecondarySkill
endif
:startBossWithSecondarySkill
if #startBossSecondarySkill == 2
touchPress 0 120 710
elseif #startBossSecondarySkill == 3
touchPress 0 200 710
elseif #startBossSecondarySkill == 4
touchPress 0 280 710
elseif #startBossSecondarySkill == 5
touchPress 0 360 710
elseif #startBossSecondarySkill == 6
touchPress 0 430 710
endif
#time = #time + 400
goto :pressSkills
// ---------- RANDOM ATTACK
:randomTouch
rand #randomX 60 415
if #enableFairies == 1
rand #randomY 160 420
else
rand #randomY 270 420
endif
//prevent hero story window
if #randomY > 184 and #randomY < 233 and #randomX > 403
goto :randomTouch
endif
//equipment stacking
if #equipStack == 1
if #randomX > 300 and #randomX < 420 and #randomY > 280
goto :randomTouch
endif
endif
if #enableTapping == 1
touchDown 0 #randomX #randomY
touchUp 0
endif
sleep #hitDelay2
#time = #time + #hitDelay
goto :randomTouchD
:randomTouchD
if #hitCount > 12
#hitCount = 0
goto :extra
endif
if #agree == 1 or #decline == 1 or #PHoM == 1
#hitCount = #hitCount + 1
endif
goto :start
:extra
#hitCount = 0
//prevent hero story window
if #randomY > 37 and #randomY < 233 and #randomX > 420
goto :randomTouch
endif
if #PHoM == 1
touchDown 0 270 370
sleep 12
touchUp 0
sleep 14
touchPress 0 270 370
sleep 2
touchUp
sleep 3
touchPress 0 270 370
sleep 16
touchUp 0
sleep 18
touchDown 0 270 370
sleep 10
touchUp 0
sleep 18
#time = #time + 60
endif
if #enablePremiumCollect == 1
if #agree == 1
touchDown 0 350 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif
if #decline == 1
touchDown 0 195 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif
endif
goto :randomTouch`
@DaBest1Evar it's so hard to track changes because formatting fucked up. maybe you can link me to a download link instead
but in general, what was chanegd?
@chrisreyn
i changed the skill leveling to ONLY max warcry to 25 and leave the others at lv.1, works like 98% of the time and rarely maxes another skill other than warcry but nothing too major. i honestly didn't change much because the script was in top condition but that's really the only thing that comes to mind.
Download is below and sorry for the super late response!
https://www.mediafire.com/file/g5p1ssudv4afjl8/PerfectCSBuild.txt/file
@DaBest1Evar im assuming you dont have enough mana regen to sustain the lvl 25 skills. I know my skill level up is not intuitive and how it goes about leveling up everything, but as it stands, the current form works for me so remaking the skill level up sections is on a low priority
since you have your own working part for that and not like i'll touch the level up system soon, then you can just replace it easy in future commits