christopherbatty/SDFGen

How to go from particle to mesh surface?

uljad opened this issue · 1 comments

uljad commented

I am interested in knowing how to convert particle position to levelsets? The documentation is a little unclear, how can I do what the paper: https://cs.uwaterloo.ca/~c2batty/papers/BattyBridson08.pdf shows? Main goal is to be able to make buckling analysis of the fallen fluid.

This tool does not provide the functionality to convert from particles to meshes. It is designed only to convert a mesh into a grid-based signed distance field.
It sounds like what you are looking for is a marching cubes or marching tets implementation.