/helix-toolkit

Primary LanguageC#MIT LicenseMIT

HelixToolkit

Helix Toolkit

Helix Toolkit is a collection of 3D components for .NET Framework.

HelixToolkit.WPF: Adds variety of functionalities/models on the top of internal WPF 3D models (Media3D namespace).

HelixToolkit.Core.WPF: Adds variety of functionalities/models on the top of internal .NET Core WPF 3D models (Media3D namespace).

HelixToolkit.SharpDX.WPF: Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for high performance usage.

HelixToolkit.UWP: Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for Universal Windows App.

HelixToolkit.SharpDX.Core: Custom 3D Engine and Scene Graphs based on SharpDX(DirectX 11) for netstandard and .NET Core.

HelixToolkit.SharpDX.Core.Wpf: Wpf Wrapper Components based on HelixToolkit.SharpDX.Core for .NET Core Wpf.

HelixToolkit.WinUI: Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for WinUI 3 (Project Reunion - experimental).

HelixToolkit.SharpDX.Assimp: Assimp.Net 3D model importer/expoter support for HelixToolkit.SharpDX Components.

Examples: Please download full source code to run examples. Or download compiled version

License: MIT Build status Release Chat

Description Value
Web page http://helix-toolkit.github.io/
Wiki https://github.com/helix-toolkit/helix-toolkit/wiki
Documentation http://helix-toolkit.readthedocs.io/
Chat https://gitter.im/helix-toolkit/helix-toolkit
Source repository http://github.com/helix-toolkit/helix-toolkit
Latest build http://ci.appveyor.com/project/objorke/helix-toolkit
Issue tracker http://github.com/helix-toolkit/helix-toolkit/issues
NuGet packages http://www.nuget.org/packages?q=HelixToolkit
Nightly build https://www.myget.org/F/helix-toolkit
StackOverflow http://stackoverflow.com/questions/tagged/helix-3d-toolkit
Twitter https://twitter.com/hashtag/Helix3DToolkit

Project Build

Visual Studio 2019. Windows 10 SDK (Min Ver.10.0.17763).

Notes

1. Right-handed Cartesian coordinate system and row major matrix by default

HelixToolkit default is using right-handed Cartesian coordinate system, including Meshbuilder etc. To use left-handed Cartesian coordinate system (Camera.CreateLeftHandedSystem = true), user must manually correct the triangle winding order or IsFrontCounterClockwise in raster state description if using SharpDX. Matrices are row major by default.

2. Performance Topics for WPF.SharpDX and UWP.

3. Following features are not supported currently on FeatureLevel 10 graphics card:

FXAA, Order Independant Transparent Rendering, Particle system, Tessellation.

4. Wiki and useful External Resources on Computer Graphics.

HelixToolkit Library Relationship

  • HelixToolkit
    • .NET WPF
      • HelixToolkit.WPF
    • SharpDX DX11 Engine
      • .NET WPF
        • HelixToolkit.WPF.SharpDX
      • UWP
        • Helixtoolkit.UWP
      • .NET CORE
        • HelixToolkit.SharpDX.Core
          • HelixToolkit.SharpDX.Core.Wpf
          • HelixToolkit.WinUI (Experimental)
      • HelixToolkit.Assimp

Bug Report

Please use the following template to report bugs.

  • Version: [Example: 2.20]
  • Package: [Example: Helixtoolkit.Wpf]
  • Issue:
  • Reproduce Steps:
  • Sample Code:

News

2022-02-01

v2.20.2 releases are available on nuget. Release Note

Changes (Please refer to Release Note for details)