OSX build issues
ramonsaraiva opened this issue · 11 comments
I'm having some issues when trying to build it in OSX. I know it is not yet supported, maybe someone fixed it and could help?
[ 33%] Building CXX object CMakeFiles/snake.dir/src/GameCtrl.cpp.o /Users/ramon/fun/snake/src/GameCtrl.cpp:56:5: error: use of undeclared identifier 'exit' exit(0); ^ 1 error generated. make[2]: *** [CMakeFiles/snake.dir/src/GameCtrl.cpp.o] Error 1 make[1]: *** [CMakeFiles/snake.dir/all] Error 2 make: *** [all] Error 2
- Version of
cmake
is3.7.1
- g++:
Configured with: --prefix=/Library/Developer/CommandLineTools/usr --with-gxx-include-dir=/usr/include/c++/4.2.1 Apple LLVM version 8.0.0 (clang-800.0.42.1) Target: x86_64-apple-darwin16.3.0 Thread model: posix InstalledDir: /Library/Developer/CommandLineTools/usr/bin
OK. Maybe I forgot to add include <cstdio>
in GameCtrl.h
. I will fix it soon.
@ramonsaraiva Try to build it again. Is it OK?
It builds now, besides that, when i run bin/snake
i only see the screen clearing itself and nothing else. But it is probably related to the terminal i'm using.
Are you using the build-in terminal?
Tried with iTerm2
and also with the built-in
. Also disabled zsh
when trying it. I'll explore about it later and if i have a fix i'll submit a PR.
Thanks.
By the way, what's your g++ version? 4.2.1?
Yes, 4.2.1
.
That's weird. It requires minimum g++
version of 4.8
to build this project. I don't know why the build on OS X passed. Maybe you should update your g++
version or using clang
to build instead.
I guess I know the reason. File Console.cpp controls the console output. However, currently there are no codes handling platform except Linux & Windows . You could see the #Ifdef command in this file.
So I think should modify commands below in those methods:
// Since the OS X terminal is similar to the linux's, maybe they could share same config.
#ifdef __linux__ || OSX_IDENTIFIER
But I do not have a OS X machine, could you test it and send a PR? I would really appreciate it! @ramonsaraiva
For sure, @stevennl.
I will do it as soon as possible, still at work for now.
Thank you for your attention!
#9 merged, closing issue.