citizenfx/AnimKit

Cant load animation as asset after exported the same animation.

leostmc1 opened this issue · 2 comments

AnimKit keeps importing and never advances, first I converted a ycd to an asset and then without touching anything I exported that asset again as a ycd with another name, when trying to import the final ycd the program simply keeps loading forever.

Hey! There's not enough information to even start researching possible reasons. Provide your assets (that affected by this bug) so we can reproduce this issue. As multiple exporting/importing were tested and working as it should. So it is possible that something going wrong under unknown circumstances,

Hi sorry for late response, I've been figuring out the problem and managed to specify it quite a bit, by taking a dictionary with animations that have hashes, exporting one of the animations and then importing it again replacing itself (without any editing) then the game crashes. For this I am creating an addon dictionary and calling it through weaponsanimations.meta, the file call is correct because if I just change the name of the dictionary and call it, then everything is correct, therefore with that I rule out that the declaration of the dictionary and the call are wrong, the detail as I told you is when editing one of the animations from the dictionary and putting it in the game, this crashes the game. You can try with the dictionary "weapons@rifle@hi@sniper_rifle". Maybe we could get in touch, so I can show you the problem faster.